Odin#5262 posted (#post-60546)
... How will you(please express your opinion) foorce people to stay on a f2p model game such as Dreadnought without tiers and grind?
Did you seriously just say that??
Xave#3421 posted (#post-60555)
... "How will you force people to stay on a f2p". That's ultimately the failed logic behind this type of WoT progression system. You really shouldn't be trying to force your player base to stay through grinding, you should be incentivising it with fun gameplay and cosmetic customization purchases like most F2P games do...
Exactly, CONTENT keeps people playing, grind drives them away.
Kampfkraft#8374 posted (#post-61318)
The problem is uninstalling won't bring back your real-world money.
Heh for once being poor paid off... I didn't have the extra money to spend on a founders pack, so glad I didn't, the BS greybox is pulling here doesn't deserve to be rewarded in any way.
Hootorez#4891 posted (#post-61394)
At the moment, in all respects the stage of a game is more similar on an alpha the test than for the closed beta. The quantity of defects simply reads off scale, beginning from the interface, a tree of development of technologies and finishing matchmaker...
Actually the Alpha played better and was much more fun then Beta 2.0.
obliviondoll#5677 posted (#post-61402)
I first played while the game was nearing the end of its alpha stages. It felt more complete and release-ready than it feels with 2.0
Agreed, one step forward, 10 steps back... yay progress!
My thoughts on Progression 2.0 and how to fix it https://www.greybox.com/dreadnought/en/forum/topic/16035/
Make Dreadnought GREAT again!