This is not a suggestion post. There have been many ideas posted on the forums including the ones in my signature. ( https://www.greybox.com/dreadnought/en/forum/topic/16309/ )
I'm just gonna write some basic stuff down that I hate about progression 2.0
You turned the progression from pre patch; the boring, unintuitive and too simple progression system that just felt like a placeholder, into a complete and utter mess.
Welcome to world of dreadnought everybody
1. Tech Trees
Tech Trees limit the freedom of choice, both ship and module trees. There is absoultely no reason to have this besides stretching out the grind, frustrating players and making the people who can afford it buy the resources to get new ships/modules, making the game feel more like a cheap cashgrab game.
Instead of a forced Tech Tree, I want to choose what to grind for.
In general Tiers can be OK. But the way Dreadnought is handling them is just bad.
The fact that different Tiers can play together with such a huge differences in power per tier puzzles me.
Its not fun to get stomped on by players that just have a higher tier than you, grinding your way up and then get once again stomped on by the next tier.
That said. Module Upgrades are bad. Stat differences are bad. Non existend Officer Briefings in T1-2 are bad.
Minor differences are ok, like more choices and customization in loadouts on higher tiers.
Think about pre 2.0. New players already didn't stand much of a chance against mid level players simple because of their advantages in modules and customization, and high levels were better than mid levels as well.
3. Officer briefings and Secondarys
same problem as point 1. I can offer a simple solution here. Officer Briefings are unlocked by Rank. done.
Secondarys also are locked behind a silly Tech Tree. I can understand it if its locked in some tiers like 1 and you can't choose one, but you have to grind through a silly tech tree to get certain secondarys.
Players are limited to a path that the devs chose..
Horrible. The Grind. Its so bad, but I guess I don't need to explain. Like I said this the current system with trees and modules it seems like you just want people to pay real money to get where they want.
Why does this exist
Do you really want to lose more players?
I hope I didn't miss anything important. I haven't played DN after the first week of release of 2.0, and a lot of my friends are playing less frequently now or have simply stopped playing until this is fixed.