So I get the feeling this is posted because of me.
It's a surprisingly ineffective tactic actually. Any team with a decent healer (Like you, Anyone), can effectively neutralize it by popping the cloak with a beam. At the same time, bomb catapult, unlike many other far more unfair moves like Blast Pulse and Assault Blink Warp, is stopped by shields. One button press, and you have a Furia at close range with low energy. Done. Also, hold shift! If I can't get below you, I can't hit you. Done. Keep in mind that I have to use power to engines to get any real distance too, so I primarily use this as a suicide tactic. Run in cloaked, blow up the heals, try and shoot missiles and shots at anything that moves until I'm inevitably blown up. This is done to create openings for my team to come in and mop up when the healer is gone.
Part of the reason I use this is because the Furia is an incredibly effective close range skirmisher with the other, far more prevalent T2 sniper, the Tugarin. Also at the moment Tactical cruisers don't have any real threats beyond a coordinated team. The Dover has 5000 HP, and the Tac comes with a 3900 damage shield piercing explosion and a beam that locks on and removes the need to aim as carefully as one needs to in, say, a Furia. I don't see a reason why tactical cruisers shouldn't have to deal with actual, dangerous threats. Right now, games are basically decided on whether each teams death ball can protect their healers better, and they often take forever. I am deliberately moving to break this formation up, because even if I only get one kill, or even none, disrupting the healing and distracting the fleet creates a strong opening that other players recognize and move to utilize.
While we're at it, why allow Goliath torpedo and Nuclear missile then? Both of those are capable of one-shotting most other types of ships, and unlike bomb catapult, they can be shot from afar, and not from point blank, directly beneath another ship. Also, those two classes have some HP to tank with. My Furia has been lovingly armored with tissue paper and prayers. Decreasing the effectiveness of cloak basically takes away the only thing the Furia has going for it, which is its relative maneuverability and speed compared to the Tugarin. If you call what I'm doing free kills (It's quite difficult to pilot an artillery cruiser like it's a corvette by the way), then I should go write up a post about how my Furia tends to get blown up by a random nuclear missile that was shot at a teammate. I don't get any warning at all in that situation, since the nuke is targeted on them, but I am still instantly destroyed nonetheless.
Also, since when is having to react to counter your opponents strategy considered a bad thing?
If we want the first two tiers to teach new players how to play Dreadnought, then maybe a good lesson is "Don't focus so much on your target you forget to watch your flanks." Or just nerf it. I'm having fun with it, so it's obviously broken