- Have moderately-sized playerbase.
- Divide that playerbase into 3 parts for matchmaking.
- Achieve part 2 by also chasing most of your playerbase away.
"I can't understand why the matchmaking is taking you so long"
This game's playerbase was, like any game, a slowly leaking bucket. There's no way to hold onto every single player that joins. But, the devs did have control of the number of invites being sent out for the closed beta. They were able, previously, to mitigate the slow trickle of leaving players with a slow trickle of new people.
Even with the devs having admitted they're actively pushing a LOT of invites out, the community is seeing massive issues with queue times. The game simply DOES NOT WORK in its current state, and nobody wants to play it any more. Reverting to a build that actually held onto players would be a good idea.
Progression 2.0 was like removing the base of the bucket, so it's now a leaky wooden PIPE instead. No matter how fast you pour the water through, it will never hold onto a worthwhile amount. There's a few drops clinging stubbornly to the sides, and maybe some little bits caught in the cracks where the pressure used to flow, but that's all.
I would love it if they EITHER put the old base back in the bucket (un-release the whole of progression 2.0 and try again), or replace it with a new one (release a new update that effectively revokes/discards 2.0 without going backwards). From the dev responses to the issue, I'm not expecting anything like this to happen promptly enough to be worth considering. I'm still hopeful, but it's a very slim hope by this point.
Step into your daydreams, and follow them home