FORUMS


Is Dreadnought a Gaming Still-birth?



Posted: //
Dec. 8, 2016, 12:54 p.m.



I fear that in buying a mercenary pack for this game I wasted my money entirely. Having recently returned to the game from an absence of a month or so before the launch of 2.0, I am chagrinned and sad to see a virtually non-existent player base. I see from other posts that I am not alone in experiencing the effects of these issues. This is a game with potential and one that I should like to see thrive rather than suffer a still-birth before launch. Is there hope for Dreadnought?


Posted: //
Dec. 8, 2016, 2:01 p.m.



Id like to think there is. Theres a bunch of us loyally sticking to the game in hope for the upcoming holiday patch to solve a lot of the major problems which should include new and returning player retention improved and less of grind.

Also take note of the peak times as there are specific times when the playerbase is pretty much empty.


Posted: //
Dec. 8, 2016, 2:48 p.m.



Many of us have written the game off permanently unless there is a huge change in direction the game is dead in the water.


Posted: //
Dec. 8, 2016, 3:10 p.m.



Celestinus#4591 posted (#post-76279)

I fear that in buying a mercenary pack for this game I wasted my money entirely. Having recently returned to the game from an absence of a month or so before the launch of 2.0, I am chagrinned and sad to see a virtually non-existent player base. I see from other posts that I am not alone in experiencing the effects of these issues. This is a game with potential and one that I should like to see thrive rather than suffer a still-birth before launch. Is there hope for Dreadnought?

Our Closed Beta community is certainly made up of a smaller amount of players that can affect the amount of traffic in Dreadnought. However, our teams are currently focused on initiatives that should improve the experience overall when it comes to traffic before we transition into Open Beta. Those will be going into motion very soon. As we're still in Closed Beta the Dreadnought experience is not complete, so expect to see improvements made across the board. We're nowhere near done with Dreadnought, in fact, we're just beginning.


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Posted: //
Dec. 8, 2016, 4:30 p.m.



I've tried to post this before, so let's see if it sticks this time:

So, I first became aware of this game through the PSX. The trailer jumped out at me and I got excited. This was a game for me. Capital ship battles, team work, insanely well done by the developers. I still believe that much is true.

I then began to research. I watched instructional/walk through style videos (thanks ConnorChaos), shop wrecking videos (thanks ReFLeX), team battles (thanks Panzer Dusk Attack and JesseCox, you guys are too funny). After that, I was all in. I was going to buy into the closed beta to get my skill level up so I could stomp on my friends when it released to PS4.

Then I saw this forum. OUCH. What a dream killer. I thought this was going to be some sort of PS4 standard disk release. Maybe a season pass/DLC kind of thing.

Aside from it being a freemium/P2W style game, I thought it could still be fun. If the real world cost in their Canadough was as much as buying a Disk game, I could stomach it. But the more I read, the more I frown.

I read the developers thread about "fleet development vs ship." Then why in the rookie fleet is there only 3 out of 5 classes??? It seems like a blatant money grab. I guess they have to make a living somehow, even if it is slimy. The grind/tier/maintenance, is a bit much... Here's the thing about that. Tier systems where you have to purchase things you don't want or need is a GAME KILLER. If I have to buy my way through garbage/ships I don't want to try to get to one's I do. There's no instant gratification. It is that simple. Didn't Beezlaboot teach you guys anything? if this was standard release and not freemium, then grinding through kinda makes sense.

It's a shame. Such awesome potential...


Posted: //
Dec. 8, 2016, 7:28 p.m.



Prior to progression 2.0, the game was amazing and fun. The entire "pay to win" tier-based system was added in the most recent major update. This is exactly the problem and exactly why we want them to revert.

Officially, the reasoning behind it is "monetisation" - just ignore that there are plenty of monetisation options which ACTUALLY WORK instead of the system they went with which games are flocking OUT of lately.


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Step into your daydreams, and follow them home


Posted: //
Dec. 8, 2016, 8:12 p.m.



As much as I hate to say it, and believe me I HATE to say it, until vast sweeping changes are made to the game, I'm done with Dreadnought. In much the same way that I never made the switch from World of Tanks to Armored Warfare, I see no reason to drag myself away from Fractured Space to play this. If I wanted another tier based grindfest, I have World of Tanks and Warships for that and I'll admit I've dedicated a lot of time into those games. With Dreadnought, I was hoping for something different. The problem is, for me at least, Fractured Space (which certainly has its own problems) is a far less frustrating game to play. Dreadnought, as it currently stands, just isn't fun. It was fun before patch 2.0 and I was even willing to give the tier system a fair shot. I've been playing since Alpha, so what did I have to lose? I tried the patch for a while now and I no longer find the game enjoyable.

The community is in an absolute uproar over this patch, but the devs have made their stance on the matter clear. Patch 2.0 is here to stay. Can Dreadnought survive in its current state? Sure, it can. Armored Warfare is technically alive, but just go try to find a PvP match in that game. I hope you don't mind spending a good deal of time in the queue waiting for a match because you'll be there a while. Armored Warfare, for the most part, is a carbon copy of World of Tanks. It did nothing different to attract the PvP crowd that was already dedicated to WoT over to their side. Before this patch, Dreadnought was different from a lot of other F2P games out there. People came to Dreadnought because it was different. People loved Dreadnought because it wasn't just more of the same. Those loyal and dedicated players from the very beginning of alpha? Many of them have written the game off and left, realizing that this will now not be the game they thought it would be. Whether Dreadnought simply survives or instead thrives as a vibrant and unique game is entirely up to the devs. As is stands, we're looking at option one.


Posted: //
Dec. 8, 2016, 10:29 p.m.


Updated //
Dec. 8, 2016, 10:39 p.m.

DN_MiguelItUp#0468 posted (#post-76285)

Celestinus#4591 posted (#post-76279)

I fear that in buying a mercenary pack for this game I wasted my money entirely. Having recently returned to the game from an absence of a month or so before the launch of 2.0, I am chagrinned and sad to see a virtually non-existent player base. I see from other posts that I am not alone in experiencing the effects of these issues. This is a game with potential and one that I should like to see thrive rather than suffer a still-birth before launch. Is there hope for Dreadnought?

Our Closed Beta community is certainly made up of a smaller amount of players that can affect the amount of traffic in Dreadnought. However, our teams are currently focused on initiatives that should improve the experience overall when it comes to traffic before we transition into Open Beta. Those will be going into motion very soon. As we're still in Closed Beta the Dreadnought experience is not complete, so expect to see improvements made across the board. We're nowhere near done with Dreadnought, in fact, we're just beginning.

How can you honestly convince yourselves that retention problems among the most dedicated and hopeful players (what beta players tend to be, remember many of us bought a founders pack rather than hope for an invite) will not continue when you go to open beta? If anything the heightened publicity will bring your game's numerous problems to the forefront.

The worst part? This game was not a still-birth. I played a week before 2.0. AWESOME GAME . . . and then Abortion 2.0 kicked in and I stopped playing.


-Citizen Soldier -"Do not bring forth an argument that can be disproved with a 10 minute google search."


Posted: //
Dec. 9, 2016, 7:46 a.m.



I wish to thank you all for your intelligent and reasoned replies. The responses are most appreciated. I found that I was able to play several matches yesterday in reasonable amounts of time and will continue to hope, like the rest of you, that interest in the game rebuilds.


Posted: //
Dec. 10, 2016, 2:28 p.m.



Actually no i love this game and I'm ready to have its children .....DAMMIT IM A DUDE smile . But anyhow no its needing some love like any child maybe you could show it some and help get the word out ? .

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