DanteOne#4244 posted (#post-78435)
Moba was the term specifically developed for LOL. Obviously the league of legends developers didnt want to call their game dota-like. By that background a MOBA is a team vs team game with specific roles for players. The huge difference to a TDM is that players fulfill roles.
You dont have role in UT or COD. Yes you can heal, but its not like thats your job in these games.
So in the general opinion Moba means Team-vs-Team-Game with Player-Roles. Typically these are Tank, Healer and DD. Therefore WoW isnt a moba cause the main content is PVE, UT isnt a moba cause there are no real roles and Overwatch IS known as a moba cause it fits this definition.
So believe it or not, Dreadnought is a Space-Moba. Fixed Number of players in Team-VS-Team with specific roles.
Oh, so Battlefield is a MOBA then, cause you got roles to fill and objectives to do? No, try again. Dreadnought is not an ASSFAGGOTS, no matter how you twist it.
By your criteria, every team and role based shooter is a MOBA as well. By your criteria, Diablo 3 COOP with buddies playing different characters is a MOBA as well.
And yes you do have a role in UT and Quake and COD. That role is dependant on your current positioning against enemy's positioning that in turn is dependant on your location on the map and what is your currently equipped weapon at that point in time.
Anyone who claims Dreadnought is a MOBA, or has MOBA elements, does not know any better. Before you try to backpedal to something like "but the in-game currencies can be used to unlock in-game stuff and progression, just like in MOBAs, and MOBAs have inmatch gold management" you might wanna be aware that it's a direct evolution of the tried and tested economy and inventory management seen in just about every RPG ever made.
What does this mean? It means despite games share superficialities, it does not make them anything. It is infact, an extremely flimsy criteria to base anything on, if not borderline irrelevant. The same analogy can, and will, be applied to the very same composition and role element.
From a game design perspective, Dreadnought is first and foremost a Third Person Shooter that revolves around team actions and roles. The 'other' notable example, Fractured Space, since it was mentioned in the thread, is as well a Third Person Shooter with team responsibilities and roles, but instead of going for the pure action approach Dreadnought has, Fractured Space instead takes the general gameplay objective of MOBAs and puts it into a new format.
This doesn't make it a pure MOBA though, just a TPS with classes and roles revolving around strategic objective and its pushing.