obliviondoll#5677 posted (#post-79836)
https://www.greybox.com/dreadnought/en/forum/topic/33237/
Long-running petition from some of the more active fans, created based on the NON-RESPONSIVENESS of the developers to the consistent negative feedback against almost everything that progression 2.0 stands for. The group of active Dreadnought supporters who have essentially given up on making real change settled on a set of small changes to push for in place of actually demanding the kind of meaningful change the game will need to survive long-term.
If you can deal with them keeping the tier system, but trying to refine it, support the petition. If you're ok with maintenance, but changed up a bit to be less punishing, support the petition. If you want the devs to build the game around "must spend money to keep playing how you want", support the petition.
https://www.greybox.com/dreadnought/en/forum/topic/37192/
This newer petition is one I created. It pushes for more changes, and more meaningful change, than the older one. It doesn't have much support yet, but it's only just started. And unlike the first petition which is based on discussion back and forth between a small group of players already disillusioned by their persistently-ignored attempts to make the kind of changes the game NEEDS, this was backed up by a poll of the community, and is based on what the majority of players have been asking for - a return to the state we had before progression 2.0 - and building on THAT as a starting point to make the game work.
Before 2.0, your problems with tiers simply did not exist. There were no tiers. Ships were all relatively well balanced against one another - actually much better balanced than a lot of already-released class-based games. Before 2.0, the progression system still needed work, but there were several valid and helpful ways to develop it into a more player-driven and fun system (which could also become an effecitve monetisation mechanic), where the current system is strictly linear with no real option to expand out from being linear and restrictive.
Personally, I think we need to go back. Obviously, Odin is a good example of someone who has given up on seeing that change (he's openly countered my previous arguments NOT with anything that actually goes against them, but with "the devs worked for months on the update, they're not going to go back"). He's not alone in accepting the state of the game and being willing to accept far less change than many others who have quit.
If we can get enough people to support a petition - ANY petition - we might see enough change ot keep the game alive. I would rather see enough change to bring me back, and to bring many players I know of EITHER back to the game OR into it for the first time. I have 3 invites which I plan to share with friends, but only if there's enough change to bring me back to the game. I'm not going to invite people to a game I no longer have any interest in playing. I have several friends who WERE lined up with plans to buy into the beta before progression 2.0, but hesitated because of the concerns about it - and are currently very glad they DIDN'T buy in after seeing how it's been (mis)handled. I have other friends who were watching the game with interest until 2.0 and ended up looking for ways to cancel their registration for a chance at a beta key. There are people out there who are actively AVOIDING news they had previously been trying to find, because of the complete ignorance of player feedback coming into this update and pushing forward with the direction it took.
So i just got a Key yesterday and havent been able to play yet (keeps saying the servers are down, not sure of the problem is on there end or mine) What exactly did this recent update do and is it as bad as you guys are making it out as?