This is also a great example on why to toss out the Tech trees. This man has spent a total 19 hours grinding an ARTILLERY just to unlock a Koschei, A Heavy Tactical Cruiser class ship. This makes no sense in the slightest in any way possible. How does learning how to lead a target with a shell-based explosive prepare you for a beam-type weapon/support that effectively tracks with the purpose to heal? There is no science, whether sci-fi or real life, that can explain this.
Also a grand example the grind itself. Even without maintainance present, your looking at an ungodly amount of credit grind.
Here's some basic numbers: A game is roughly 10~15 minutes after a 3-5 minutes waiting (on a GREAT day), Lets take the highest amount, the max game i have been in is 20 minutes, but we'll use 15. A 15 minute game and a 5 minute lobby wait. That's 20 minutes, standard on a good day.
Now I do not know the EXACT numbers for every ship and module. But i do know this: Majority of players get an average of 1,400 - 1,600 credits and maybe around 1,900 - 2,300 exp on a single ship on a WINNING match if you are in the top 5. Again these numbers are an estimation from experience in game. Now, i don't know the cost in R (research) or C (credits) to get from T.1 - T.2, or the R to get from T.2 - T.3. The C to get from T.2 - T.3 is 24,000. THAT in itself is 9-10 WINS, just to buy the SHIP, not the modules in between. Using the 20m Standard stated above, this would take AT LEAST 200(3.33 hours) minutes if they were al wins, longer if they were losses. That in itself is 3 hours, just to buy the ship itself.
T.3-T.4 R is 65,000 with C at 100,000. With this, it is an average of 66.6 or 67 WINS, more for losses, just for CREDITS for the ship alone. Obviously you need to buy modules tht match ur ships Tier just to stand a chance. These 67 WINS would rack up about 140,700 in R, so that should cover the ship with some to spare. T.3 Modules cost an average of 6,500-8,500 R per module. With having to buy 10 modules just to get the T.4 Artillery, he would need 65,000-85,000 R (which the 67 wins provides). These 67 Wins would take 1,340 minutes (22.3 Hours)
The above math does not figure in Elite status at all. Also remember that this time is VERY rough figured, there is much room for error but I am not a mathematician so please go easy on me for it. ALSO, this does not include MAINTENANCE, the nightmare-fuel of Dreadnought. Without Elite, and rough calculations, it would take approximately 25.6 hours just to go from T.2 to T.4. Just to be able to unlock the path to the Akula Vektor's FIRST Tactical Cruiser class ship, not actually unlock the ship itself. Just the tree that leads to it.
Long story short.... DITCH THE D@MN TECH TREE! IT'S ENOUGH TO MAKE YOUR ENTIRE PLAYERBASE ALONE TO UNINSTALL. SHOULDN'T TAKE AN ENTIRE DAY JUST TO GET A CLASS UNLOCKED.