As many of you may already have encountered or participated in, entrenching has become a fairly viable tactic at this build of the game. I feel that there are a few issues with this.
-A single tactical cruiser can keep almost all ships in this position for an extended period of time. I don't think I'm the only person who has a problem with how terribly (and wonderfully) effective a good tactical cruiser can be when it can hide under dreadnoughts and terrain very well. It also can heal artillery units almost unfairly quickly;
EDIT: If I'm not mistaken, I've seen an artillery ship wholly healed in less than 8 seconds.
-The healing pods, that are commonly placed in these positions, are incredibly small and difficult to hit. More often than not, they are under and behind cover next to 2 others, which isn't necessarily the problem. More on that in the next paragraph.
Minor fix?: Make them a bigger target.
-If your team is entrenched as well or refuses to engage alongside you, the entrenched enemy greatly extends the time of the match and makes it quite boring. The real problem is if you do not have your team's backing, any plan to flush them out of a trench will probably end in failure. Flushing out requires coordinated flanking and/or just one suicidal move, but it entirely depends on teamwork. I do have one or two counter-measures that involve nigh-suicidal moves to flush them out, but the results are mixed.
All in all, the problem comes down to how fun these matches are. When players try to camp the same positions every match, the game becomes terribly boring and that much slower than we already are. Not that I'm against the tactic completely, but I believe it could use some rethinking.
P.S To the Corvette pilots that successfully helped me flush out the enemy team, you are a god send.