"it takes FAR more energy to counter a Vette than it takes to pick one."
No s**t sherlock. Same goes for Dreadnoughts. You simply press a button and pick one, but when you're out there it needs the enemy team to focus on you to bring you down. Do you know why? Cause that's the dreadnought's role. It's a tank.
The Corvette is a rogue. It's fast, stealthy and punishes hard when it finds an opening or a weakened target. But it's also fragile. It NEEDS you to keep an eye out for it and counter it before it punishes you. That doesn't make it OP.
And no, the game as it is, is all about destroyers and dreadnoughts. We could rename it "Destroyer" i guess but "Dreadnought" still works.
Also about the "elite vs common players" thing.. The "elite" aka experienced players are the ones that you can say have figured out the game mechanics and possibilities better, therefore know a thing or two more about the beginners. The elite is not some kind of mutants with an innate ability to counter corvettes better than you. They have died a lot and they have experimented a lot and they found out what works.
If we designed this game based on the opnion of anyone that ragequit after dying 10 times from a corvette, we'd have a mess of a game. Some games have a learning curve and sometimes it's steep. Take the time to go outside of the beginner's comfort zone of just flying your ship around without a care in the world and you'll find out that vettes aren't as bad as people make them sound.
Are they annoying and require an effort? For sure. Is that so bad for the game? In my opinion, no. If we start making everything really easy to deal with, i want no part of this, it isn't challenging, it doesn't make me a better player, it isn't fun for me. This ship is the best example of life slapping you in the face and making you grow up and toughen up. Learn to deal with it and it will make you an experienced player like the elite you mentioned, and you'll figure out like they have, that the Corvette isn't a demon and it's fine as it is. That's why they're not changing it.
"Git gud" is not an argument. lol.
Yes, it is when you're playing wrong and you die and then you scream "nerf!! OP!!".
If experienced players don't have a problem with the corvette it probably means you're doing something wrong.
If "The Corvette is a rogue" they should NOT to be so tanky.
I don't saw in any another game, how ROGUE just stay (and dont try to evade) near 2 enemies, and kill one (or two) of them. But i saw how stribog doing that. Idea of rogue=corvette is easily for understanding, but in this game it's not going true. Rogue mostly times easily died under focus of 2-3 enemies. But in this game it's not true.
And if devs rly think that corvettes dont need a nerf - we need know it.
I wasn't talking about tankvettes. I don't have much experience with them but from what i've seen and read perhaps they're indeed problematic and need some tweaking. I'm talking about people complaining about the standard T1-T3 corvette. I mean come on...
Hubris is the fool's greatest fallacy I guess. I'm not screaming for nerfs. I'm making well reasoned arguments for balance. Such as flaks on dreadnoughts being in dire need of a range and damage/mag increase. The magazine is not large enough to kill anybody, the reload time means they're gone before anything meaningful is done and the range should be at least equivalent to the corvette's engagement range.
Tank vettes are the biggest issue, above all and I suspect your lack of experience in this is where you draw this assertion that everyone -but you and a few corvette jocks- are somehow lacking in skill. Again, Hubris.