fettsheir#5837 posted (#post-28315)
If a single class of ship needs a dedicated counter to it, then it's broken. You don't need anti-Dread, anti-Arty, anti-Tac, or anti-Dessy ships; they all rock/paper/scissors out. If one player on the team needs to divert themselves to anti-Vette duty, that's absolutely broken.
If the enemy team is heavy on Dreadnoughts, and you don't have something that acts as the rock to their scissors, you're in trouble. You absolutely DO need to consider your team composition. That said, you don't need a "dedicated" build to kill Corvettes. Just someone willing to keep an eye out for them, with good close-range weapons. Or competent teamwork, you know, the kind of thing that makes that rock/paper/scissors mentality worth the effort.
If a ship is able to cloak, get to within suicidally-close range, deal all sorts of god-tier damage, then fly away...Considering that Corvettes seemed to be intended for scouting purposes and maybe deal some damage to the more-vulnerable ships, they seem horribly misplaced from their original purpose.
They're intended to hunt out VULNERABLE targets. Lone ships they can catch off-guard. Or fragile ships if the enemy are sticking together - although in that case, they need to be careful to avoid being lit up before they're close.
Assassin builds are fine, but they should never be able to trade more than ship for ship. They should NOT be able to take down 3 ships in the span of 30 seconds just because ships used missiles and they got pulsed out of the air, leaving them mostly defenseless.
They took down 3 ships in 30 seconds because the Corvette player was REALLY good, and your ships weren't paying attention. I've taken down 3 ships in 30 seconds in an Artillery Cruiser and in a Destroyer. It's not unique to Corvettes to be good at wrecking people who don't know what they're doing.
At this point, however, I've noticed they're in the same category as AWP's in Counterstrike. They're not easy to learn, but, once you've learned, it turns into something outrageous. You can't nerf them because then you have a whole bunch of angry players who will never fly Corvettes again, leaving the class underplayed. But then lots of other players complain about the fact that shielded Dreads will still die extremely quickly to concentrated cloaky-Vette attacks. The result for Grey Box is a headache that they probably will ignore, at least for the time being. The problem remains that Corvettes are able to burst anything other than Arties, other Vettes, and light Tacs, and I don't see that problem going away.
Shielded Dreadnoughts that can't handle a Corvette either missed the shield option and accidentally boosted their thrusters instead, or forgot they brought an Artillery Cruiser and not a Dreadnought and are wondering why their locks them in place for a few seconds and keeps misfiring.
Step into your daydreams, and follow them home