Am i the only one who thinks that they have pushed new rank unlock requirements for ships way too high? I can understand the reasoning behind locking modules, since most of them are alternatives and you get plenty of choices and playstyles anyway. But locking the hulls is a critical game changer, as what hull you have directly dictates how you play, and in my opinion, making requirements as high as rank 25 was a disasterous change.
People who love slow bulky mountains like heavy dreadnought are forced to play as mobile and ligh default one. People who love ramming are forced to never touch the ram untill they unlock the light destroyer. People who spent their lives healing and love supporting their team, are forced to go hybrid heal/damage build with default tac cruiser, mastering in none of those aspects.
People are different. Not everyone plays the same way. In my opinion, by locking ship hulls, you basically tell people to adapt to one exact single playstyle untill they spend many, if not dozens of hours playing to reach rank 25. That does nothing but making people suffer and feel miserable, if they dont end up fitting in default ships AT ALL. So you end up with hundreds/thousands of players who do poorly/badly, just because they were forced to play in ships that they are not good at. Either remove rank restrictions(people still have to buy those, and price was HIGH during alpha), or push them back to rank 10-15
TL;DR: Unlock ranks for ships are too high, forces people to one specific playstyle without a choice. Toxic and miserable to play while gaining ranks if you dont fit into that playstyle. Lower them from 25 to 10-15