Restore 10k range to snipers but add fall off damage past 7k.
It’s already one of the most vulnerable ships in the game. Limiting it’s range below that of nearly every heavy ship is a mistake. One reason artillery range is important is to force other artillery into cover or respond to you. Counter sniping/Suppression was a key part that has now been hampered.
The changes have made it a very risky ship in high tier playing. To the point it may not be worth the risk. Sadly not because of corvettes… but sheer muscle of the dreads pounding away out of range. At least let it trade fire with a Zmey or Gora’s max range. Even if the drop off is severe it’s better than nothing.
Force plasma ram acceleration. Meaning you can not decelerate. I know it’s difficult for some of the newer players to come to grips with the ram… but you know what is worse? Expert players tearing through you with rams. It’s a bit absurd to miss your target. Come to a full stop and then slowly glide down to barely touch a ship and do 80% to 100% damage. Trust me… it needs to have a down side. Missing should be a complete waste of the ability or if the rammer is lucky redirect into whatever might have been near by. This is coming from a rammer… and probably someone who’s team mate is the best rammer in the game. Don’t believe us? Fight us with your testers. You’ll be converted once it’s over. It’s a miracle if you manage to dodge a decent ram… that should be rewarded.
As for everyone else that will likely post their counters for all this… trust me I am aware of all of the abilities and modules like disrupters and armor amp. It’s why I’ve only selected these issues. I actually think the rest of the game is quite fine. These were the only real trouble areas I’m seeing at the moment. Aside from terrible spawns of course… but that’s been a known issue for ages.