FORUMS


Wow devs



Posted: //
Jan. 16, 2017, 3:49 a.m.



How do you expect us, your players, to even think of taking you seriously when you give us a game filled with bugs and a forum that's full of spam-bot accounts that make 100+ identical posts in less than 1 hour. You barely listen to your player base, which is obvious with this patch. Instead of actually taking advice and implementing some of what we say, all you do is rearrange your Tier trees instead of simplifying it and doing a conversion from RL money to IG money when all we wanted was prices of ships and modules to go down. again, GG devs. seems you are adept at running your players off.


Posted: //
Jan. 16, 2017, 3:54 a.m.



It's closed beta, what do you honestly expect?

conversion from RL money to IG money

Much requested feature, including by myself. I don't have time to grind for hours and hours to get a ship.

spam-bot accounts that make 100+ identical posts in less than 1 hour

Not sure why this still isn't fixed :/


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Posted: //
Jan. 16, 2017, 10:33 a.m.



I must confess, that when patches are pushed out like this last one, which was so badly broken, I don't understand what the process is that is being used to test and promote a build. Especially when it takes days to effect the patch. Other devs do this seamlessly in the background, or over 15-20 minutes (or at most an hour) and then it's done and stuff just works. Here it takes days, and some stuff works, while other stuff doesn't. For this to continue to happen after the game has been in CBT for so long is not exactly inspiring confidence that OBT will be worth waiting for or playing on.


Posted: //
Jan. 16, 2017, 10:45 a.m.


Updated //
Jan. 16, 2017, 10:47 a.m.

@Anyone 6415 Not sure why this still isn't fixed :/
spam bots are hard to prevent, or keep up with because to make them go away completely they would have to take steps that would negatively impact the player base's ability to post freely. The simplest(though not cost effective) method is for them to pay more people to monitor the forums.

As for OP ...bugs? Please do not tell me you seriously expect a game still in BETA to be as polished as a freshly released game. EVen most games that come out "finished" have bugs. You also need to realize that this company is offering a product, and a service. You the consumer have the right to not utilize that service if you are unhappy with it. You have also been given a voice here in the forums. The goal of the employees of grey box is the same as any other company...to make a profit. They do their best to make things happy and fun and still achieve their goals. They are designing the game They control what goes into it. If you don't like how they are doing things, apply for a job with grey box. I believe that greybox does do a very good job considering their limited staff and community reps when it comes to dealing with bugs.


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Posted: //
Jan. 16, 2017, 11:25 a.m.


Updated //
Jan. 16, 2017, 11:26 a.m.

@Starrskream
Friendly warning considering the forum common ambiance:
Stop making sense and be generally respectful about the dev job, you'll get yelled at !


Posted: //
Jan. 16, 2017, 11:30 a.m.



Our teams are still looking into the most effective and efficient way to block the spam for good. It's certainly an easier said than done situation, unfortunately. Until then, please continue to bear with us while we remove it as fast as possible when it appears.

Our teams certainly aren't ignoring the player base and there have already been changes reflecting this. Because Dreadnought is a live service, you can expect to see changes and adjustments continue to occur the further we go into development. The more severe issues will generally be taken care of first, but there are always a number of variables that could affect the order in which they're corrected. Regardless, our goal is to ensure that we can create the best Dreadnought experience possible, but it's going to take a bit for us to get to that point. We continue to ask for the communities contributions and patience as we move towards that goal. smile


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Jan. 17, 2017, 4:24 a.m.



DN_MiguelItUp#0468 posted (#post-94216)

Our teams certainly aren't ignoring the player base and there have already been changes reflecting this.

Yeah, like the reversion from the failed progression 2.0 model after seeing that more than 90% of players think it's a bad model to be using. Except you still haven't fixed that, even though it's a no-brainer if you're ACTUALLY "listening" like you keep trying to pretend you are.

The more severe issues will generally be taken care of first, but there are always a number of variables that could affect the order in which they're corrected.

Yeah. Those "more severe" issues which are somehow more severe than losing the majority of your playerbase to the idiotic decision not to revert changes that are almost unanimously seen as bad decisions. Definitely a lot of minor bug fixes that are more severe than literally killing your game.

Regardless, our goal is to ensure that we can create the best Dreadnought experience possible, but it's going to take a bit for us to get to that point. We continue to ask for the communities contributions and patience as we move towards that goal. smile

The closer you get to throwing the mess you made of progression 2.0 into open beta, the less opportunity you have for your playerbase to be "patient" with your terrible decision-making. Once the game is out of the closed beta bottle, you can't put it back in. When the general public can log in for free and see how much of a mess you made of things, they'll be sticking around as long as the new players you've been inviting - many of whom have been very obvious about not sticking around past their first encounter with the epic fail that is the current progression model.

It's not like we're making it hard to see what needs to be done here...


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