I thought I would write up a few things I noticed while playing this game, some of which kinda ruin the overall concept the game is being promoted as.
- I love the video of the monarch warping in and smashing the little fighter jets! well done!
But eh, in the game, as soon as you poke your head out of the cover you are toast in under a few seconds. and this plays into the whack a mole game, where the whole team huddles together and pops up to shoot a few times, and then dives back down to heal.
that makes you think, ok lets flank them right? WRONG a corvette will find your huge dread and chew it up in under 3 seconds, yay, never knew mosquitoes were so potent these days. Must be a sci fi thing.
so basically, you have a game with huge ships, and they feel like your playing cardboard cutouts.
- the pre progression version was more or less balanced, and it came down to skill mostly, the new tier system is far from it.
The thing is though.. once you get close, no matter your skill, its a simple DPS and how much damage you can take. no skill there, its just point and click, shoot till it drops. and ofcourse, a lower tier has less of both, and will lose, 100% of the time.
Oh yes did I mention trying to damage a T4 ship while its being healed by a koshei while in a T2. Its a joke.
So consider how useless the player will feel, and then all the losing the match stuff, such as paying money instead of earning and all that. Its a serious issue, and players will rage quit and perhaps not come back.
As far as matchmaking goes, IF you put a recruit fleet player together with veteran fleet players, atleast let them switch to their veteran fleet (if they have one) its ridiculous.
As far as the tech tree goes, i do see potential there, perhaps mix up the modules even more, why are some modules restricted to ship class? seems like you can get more diversity if you let a ship pick modules from across all the unlocked tiers? just like you do with officer briefings, i cant image a ship in the future that is being utilized for brutal combat, being unable to install a different module cause idk, reasons. hahaha
Real ships (the ocean going variety) get upgrades all the time if needed, it would be more inline with how a ship functions.
One important thing i find is missing is a clear indication on the HUD when someone flags an enemy ship and your camera is not facing it, it should be a clear warning indicator pointing in the right direction that can be noticed in the heat of battle, because its obviously important, and it means you can react in time.
Thats all i can think of right now, thanks for reading!