Nurgle84#5332 posted (#post-98949)
Maybe a radical idea, but how about allowing players to trade gold coins for silver coins between each other. hides from the mob no really, read my example.
Little Miss Sunshine#7845 posted (#post-98954)
If they had a fixed trading system in place (like all trades are locked at X credits/gold or something) you wouldn't need to worry about scams/mistypes, either. That's a pretty good idea imo.
Coming very soon.
Freder#2825 posted (#post-98955)
How about premium emots or broadcast for battle I'd pay extra to hear my captain yell something at the enemy or just extra expressions.
Something like this is on our 2017 road map, but only planned for development rather late during the year, so I'm gonna have to ask you to hang tight for a while longer on this one... Also, since the system hasn't been designed yet, I can't tell you much more about it at this point, unfortunately. Will definitely make sure to keep you posted, though!
obliviondoll#5677 posted (#post-99054)
[...] the problem progression 2.0 introduced where you can't have multiple loadouts for a single ship, and avoids maintenance.
We do have this issue on our radar as well, although discussions about this are still ongoing. It will probably become a major topic again very soon, in light of a new game mode that we have in the pipeline, which will focus more on tactical objective-based gameplay than the current player-facing modes. No fixed schedule for this yet, though, but we're putting some major resources on it starting next week. And it's been sitting around here as a prototype for quite a while, so expect some updates soon... ;-)