imo World of Warship was screwed by from the start due to it's medium. Dreadnought is a lot more up-in-their-face kind of action, which means a mini-map-interface would be counter intuitive compared to having squads controlled as a Primary Weapon.
If you balance the squads much like a primary weapon i believe the Devs would have a much easier time keeping carriers in check.
my worry is trying to prevent what happens in world of warships were the carriers run off and hide and keep spaming torps into everything. thats what i was worried
about. cuss its easy to see across a map so i am just worried about them sitting well outside everyones fire range while spamming infinte attack craft.
This is why we have Corvettes, Artillery and Light Destroyers though. The travel time for a Corvette to get to the other side of the map probably under a minute if you've got the Blink Warp and the Afterburner Modules. If we then adjust the Carrier Ships armor/health to about 30k - 40k we allow corvettes the ability to take them out in one prolonged run. Artillery and Light Destroyers would not have a much more difficult time taking care of Carriers.
The overall idea is that once you get close to a Carrier, they're screwed. Tweaking Speed, Armor, and Secondary weaponry choices to favor medium - long range you've got a ship that spells out suicide if they camp behind some mountain.