Hey everyone! We are concluding the Q&A Threads we previously had up and want to thank all of you for submitting questions to the Dev Team. We've compiled all those questions and answers in this Compendium and will add to it as more inquiries get addressed by Yager. Please feel free to continue asking your questions, but in the context of the message board as a whole (please remember to post in the appropriate section!).
If you notice we may have missed any nuggets of developer wisdom, feel free to message Drakane or myself directly and we'll be sure to add it to this list! :D:D:D
drmarianus: Will you be adding damage models to the game instead of straight up health bars? For instance specific modules of the ship taking damage.
A: At the moment we don't have any specific hitzones, but we definitly want to try somthing like that out in the future. We have to be careful though as such an addition might have an impact on the core gameplay.
drmarianus: will there be various game modes similar to how WarThunder does multiplayer where there is an "Arcade" mode where game mechanics/controls/damage, are simpler and more forgiving, and more simulator-esque modes where you have more control over your ship and there is more realism?
A: The controls in Dreadnought are pretty straight forward (ASDW for moving the ship, space and shift for ascending and decending, etc.). Simplify them even more will be difficult.
Having an isolated test area where you can try out differnt ship configurations is something that we would like to have in the future.