DESU_Wyvyrias#8434 posted (#post-39824)
Without a doubt, the changes in TE are great.
But when I see stuff like "All weapons over 7km range have been reduced to 7km maximum range." I have to ask myself if this game is going to be an ultra-simplified minigame when it's "done".
Of course, that change makes artillery cruisers more valuable again. But tbh, limiting their range to 7km was simply retarded to begin with.
Having all long range weapons all shoot 7km is just weird and arbitrary anyway. I really wish they'd focused more on varying the accuracy than dorking with the ranges. An artillery cruiser is a long rifle - everything it shoots should go in a really straight line and have high accuracy. A Gora or other gun ship could also legitimately shoot projectiles a long range, but with stubby cannons, the accuracy at 7km would be questionable.
Just like a .45 caliber pistol vs a hunting rifle. The former can shoot pretty far and could even clip an artie, but would take a lucky shot. The hunting rifle however will always have the accuracy edge. In a gunfight between them, the rifle should usually win, but the pistol still makes it a dangerous game. Regardless of max ranges, accuracy is the distinction.
Feels to me like another case where they went with artificial rules rather than playable realism...