We decided to test the fighters in Team Elimination by trying out an imagined mini-game.
What we did was the following:
- Both teams selected 1 player to fly Monarch.
- All other players killed themselves to respawn as Fighters.
- The Monarchs were not allowed to shoot at each other directly. They could only shoot at the fighters.
- First team to kill the enemy Monarch wins.
Here is the video of the gameplay (all 10 people are in comms together so sorry if it gets loud):
Here's what I took away from it:
- All of the fighters are largely worthless.
- The healing does nothing.
- The bombing runs do little.
- The main guns do almost no damage, even to other fighters!
- Fighters cannot easily kill one another unless using the missile-loaded fighter jet.
- The anti-missile lasers don't seem to work.
- Tonnes of animation problems.
The way I see it, it's almost as if fighters weren't meant to have any bearing on the game at all. Their only purpose seems to be to keep enemy ships in permanent combat to prevent health from regenerating. But I think there's so much more potential.
- Increase the healing to more appreciable amounts.
- Increase the cooldown on anti-missle laser, increase its effect.
- Increase damage for the bombs from the bomber.
- Reduce all of the fighters' HP to make it possible for them to actually kill one another with their primary weapons. (who doesn't love a good dogfight?)
The point I'd like to make is that it would be really, really cool if the fighters had a strong impact on the game, and not just some glorified spectator slot. If one team is running a couple of healing fighters, then the onus should be on the other team to switch into the appropriate fighter jets to shoot them down!
If the fighters' special abilities actually made an impact to the overall game, then there would be more impetus for either team to maintain fighter superiority. A team who is losing will have more fighters to use to take fighter supremacy and regain the advantage for their team.