FORUMS


How Does One Play against the Koschei?



Posted: //
July 9, 2016, 4:31 p.m.


Updated //
July 9, 2016, 4:34 p.m.

A Destroyer, especially the Gora, or a dreadnought puts power to shields? Boom, Koschei heals em back up to probably like half from them almost dying. Definitely less broken than healers in FS, but broken nonetheless. The other healer, the Aion, relies in more healing modules, and its heals can be DPSed through. he Koschei? Sure, you may be able to do damage, but that damage against healing is infinitesimal, and is made worse by Dreadnoughts naturally short TTK. So, you hop in a Corvette. Fire all you have? Nope, shields and autorepair. Give up damage for drain torps? Autorepair or Energy Generator. Give up more damage for the Disruptor pulse, which is a high level unlock too? He might have nuke mines, as his healing power is high without additional modules. By the time you get close to killing a Koschei, whoops, the team notices, you're dead. I propose we balance the Koschei by lowering its HP to somewhere between Cattaro and Aion levels. Before everyone rages, this has a in- game precedent. The Grenada. It has the same HP as the light sniper, the Nox, and has equal or worse maneuverability as the Svarog. Why? Because of its massive firepower. So, we should balance the Koschei the same way, because of its massive healing power. Now, again, I believe a Cattaro level of HP is too low, and would make it way too easy to kill the Koschei, so again, something in between Aion and Cattaro, leaning more towards an Aion, should be good.


Posted: //
July 9, 2016, 4:52 p.m.



what point in the healer if he cant save teammate?
also koschei die under focus realy fast, dude, its team game, if u can kill solo a ship it doesnt mean that he should be nerfed


Posted: //
July 9, 2016, 5:26 p.m.


Updated //
July 9, 2016, 5:26 p.m.

He can save a teammate. The healing power is not reduced at all. Koschei dies under focus. Great, just like every other ship. The problem is, other ships have to be visible, and with the recent changes, are in range of at least one type of ship. Not with the two healers. They usually hide beneath terrain or their own ships, which makes it nigh inpossible for any large ship to get a firing solution on the healer. The Aion is not that as much of a problem because of its limited healing power, but the Koschei basically makes a ship near invincible with shields, and take much longer to kill without.


Posted: //
July 9, 2016, 6:09 p.m.


Updated //
July 9, 2016, 6:10 p.m.

Sure, but the Koschei is a safe kill because its primary deals no damage. For a Corvette it's much easier to take down than either of the other two TCs.

And I consider Disruptor Pulse a must have module on a Corvette that you fly close to an enemy tac, otherwise you risk getting purge beamed, nuke mined and/or blast pulsed to the respawn screen before you even know what happened.


My Dreadnought tools and resources: Dreadnought Datamine | Snib's Dreadnought Steam Launcher | Hangar background noise remover


Posted: //
July 9, 2016, 6:56 p.m.



TronX33#7649 posted (#post-40169)

He can save a teammate. The healing power is not reduced at all. Koschei dies under focus. Great, just like every other ship. The problem is, other ships have to be visible, and with the recent changes, are in range of at least one type of ship. Not with the two healers. They usually hide beneath terrain or their own ships, which makes it nigh inpossible for any large ship to get a firing solution on the healer. The Aion is not that as much of a problem because of its limited healing power, but the Koschei basically makes a ship near invincible with shields, and take much longer to kill without.

Bullsh.it
Hiding behind terrain was always a thing and the range cap didn't change a thing about this.
Your team needs to git gud or you're lost against a decent Koschei. Simple as that.
No teamwork, no reward.


Posted: //
July 9, 2016, 6:57 p.m.



TronX33#7649 posted (#post-40169)

He can save a teammate. The healing power is not reduced at all. Koschei dies under focus. Great, just like every other ship. The problem is, other ships have to be visible, and with the recent changes, are in range of at least one type of ship. Not with the two healers. They usually hide beneath terrain or their own ships, which makes it nigh inpossible for any large ship to get a firing solution on the healer. The Aion is not that as much of a problem because of its limited healing power, but the Koschei basically makes a ship near invincible with shields, and take much longer to kill without.

Bullsh.it
Hiding behind terrain was always a thing and the range cap didn't change a thing about this.
Your team needs to git gud or you're lost against a decent Koschei. Simple as that.
No teamwork, no reward.


Posted: //
July 9, 2016, 6:57 p.m.



TronX33#7649 posted (#post-40169)

He can save a teammate. The healing power is not reduced at all. Koschei dies under focus. Great, just like every other ship. The problem is, other ships have to be visible, and with the recent changes, are in range of at least one type of ship. Not with the two healers. They usually hide beneath terrain or their own ships, which makes it nigh inpossible for any large ship to get a firing solution on the healer. The Aion is not that as much of a problem because of its limited healing power, but the Koschei basically makes a ship near invincible with shields, and take much longer to kill without.

Hiding behind terrain was always a thing and the range cap didn't change a thing about this.
Your team needs to git gud or you're lost against a decent Koschei. Simple as that.
No teamwork, no reward.


Posted: //
July 10, 2016, 2:57 p.m.



Snib#1627 posted (#post-40175)

Sure, but the Koschei is a safe kill because its primary deals no damage. For a Corvette it's much easier to take down than either of the other two TCs.

And I consider Disruptor Pulse a must have module on a Corvette that you fly close to an enemy tac, otherwise you risk getting purge beamed, nuke mined and/or blast pulsed to the respawn screen before you even know what happened.

While I concede this, the Disruptor pulse is locked behind a level gate of 33, whil the Koschei unlocks at level 25. The nuke mines unlock at level 27.

DESU_Wyvyrias#8434 posted (#post-40181)

TronX33#7649 posted (#post-40169)

He can save a teammate. The healing power is not reduced at all. Koschei dies under focus. Great, just like every other ship. The problem is, other ships have to be visible, and with the recent changes, are in range of at least one type of ship. Not with the two healers. They usually hide beneath terrain or their own ships, which makes it nigh inpossible for any large ship to get a firing solution on the healer. The Aion is not that as much of a problem because of its limited healing power, but the Koschei basically makes a ship near invincible with shields, and take much longer to kill without.

Hiding behind terrain was always a thing and the range cap didn't change a thing about this.
Your team needs to git gud or you're lost against a decent Koschei. Simple as that.
No teamwork, no reward.

Hiding behind terrain was always a thing. But no other ship can have that large of an impact while hiding behind terrain. The only ships that can even affect a battle are just destroyers equipped with the different stat affecting missiles, and an arty with a bomb catapult, and none of those greatly affect a battle unlike the healing of a Koschei. We can't push like a team because we get killed by the Koschei's teammates under heals.


Posted: //
July 10, 2016, 4:32 p.m.


Updated //
July 10, 2016, 4:35 p.m.

We can't push like a team because we get killed by the Koschei's teammates under heals.

Bring your own heals, or go mobility, those are your two options (in some cases you could also bring artillery cruisers instead but that depends on the map). Of course you'll get killed as an unsupported fleet of slow ships creeping forward in the open.

But something as simple as a Destroyer with scramble pulse sneaking up on the enemy fleet and blinding them before the rest of your (potentially bad) team composition makes their push can be all the support you'll need in some cases.


My Dreadnought tools and resources: Dreadnought Datamine | Snib's Dreadnought Steam Launcher | Hangar background noise remover


Posted: //
July 10, 2016, 9:21 p.m.



I prefer to use mad, brutal strafing runs in my Taleonis. Power to engines, fire on it while approaching, disruptor missile, energy purge, storm missiles, dump some Flak as you cruise past, finish with guns.

That's the thing though - you either need status effects (and lots of them), or good co-ordination, which is rarely on offer in PUG groups. And luck.

There is another option: ignore it. Seriously. Let the dreads and destroyers slug it out, while your vettes and faster destroyers chew up lighter enemies.... and hope they don't advance on you. We've had success with that too.

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