Zerek#7494 posted (#post-40438)
Oh come on, people have been complaining about the progression system since Closed Beta began (and probably before that as well). Honestly what did you expect them to do? Give out ships for free or something?
The core gameplay is still the same. There will still be 15 ships in Tier 5 when progression_2.0 rolls out, just like there is past rank 25. Currently though you probably won't be able to save up for all the ships until you're rank 50 anyways. With the new system players are even given incentive to focus on their favorite role and being justly rewarded with new unlocks specifically for that role. I play overwhelmingly Tac Cruisers, and the fact that playing Tacs will allow me to get new modules and ships specifically for the Ship Class is absolutely great.
It seems you do not realize which issues this may bring over us.
Let us go through it:
Tier brackets - There's the chance that you get matched against either more or less powerful reskins of the ships you already own. There is nothing special about this. It's simply a raw difference in stats.
That alone is already worth a sh1tstorm, because it only decreases any fun.
Match making - In short, more tiers means that the people we have are getting distributed across different tiers, making the queue times even worse.
Dynamic of random teams - We already have so much flame from random teams. But if people actually have to follow down an entire tree just for 1 class, they probably end up with a single ship/class around tier >2 or 3. Unless the match making accounts for that (and if it will, queue times will be even worse), you'll find yourself in a match with a team that has 5 healers or something like that, and no one can change, because that's all they have.
Those problems may or may not be as crucial as I describe them, but it's possible.