FORUMS


7/13 Twitch Stream Synopsis (Unofficial/Beta/Mockup)



Posted: //
July 14, 2016, 9:48 a.m.



Snib#1627 posted (#post-40501)

NTDF-Gierling#4700 posted (#post-40490)

Yagers problem is that they fundamentally misconstrued the feedback they got from players.

More likely they ran the numbers on cosmetics sales and the red flag was raised.

^This. As much as it hurts, they're still a company with one single goal: To make as much money as possible with as little effort as possible.

I know that this will possibly not be taken kindly, but I'm seriousely thinking about leaving this game and community to safe me from future disappointments. I know "It's their game and franchise! They can do whatever they want with it!". Fine! But that doesn't mean I have to like it and share their point of view.

Kinda regretting buying the full founders pack at this point, as all my friends don't wanna play anymore (Actual quote from a friend of mine: "ugh, starts to sound like world of tanks in space, heck no...", and that hurt me really bad).


Posted: //
July 14, 2016, 10 a.m.



Snib#1627 posted (#post-40501)

NTDF-Gierling#4700 posted (#post-40490)

Yagers problem is that they fundamentally misconstrued the feedback they got from players.

More likely they ran the numbers on cosmetics sales and the red flag was raised.

I actually wanted to buy CP several times but shop didn't work for me. Also there wasn't too much cosmetics for purchase. I really hope this wasn't the case, because it literally didn't work. smile


Posted: //
July 14, 2016, 1:27 p.m.


Updated //
July 14, 2016, 1:30 p.m.

I don't think everything that's been revealed is bad, but I've seen enough of the "bad" to reconsider a Founders Pack.

I'll be holding off putting anything monetary into the game until I see how this pans out. It might turn out fine, but I've had enough experience with F2P games to know that expecting a 180 on ideas like this - especially monetisation ideas - is a long shot to put it mildly.

Part of the problem is that the devs have seen that "people like unlocking ships" and failed to realise that people like actually getting the ships, but they hate the grind they need to put into the game to actually unlock the things in the first place.


Exitus acta probat.


Posted: //
July 14, 2016, 3:08 p.m.



If you wanna make money off cosmetics, you have to actually give us cosmetics. Nobody cares about figureheads and decals you can't even see - ship models, paint colors, that kind of thing.

Add taunts, add weapon, shield, and engine colors. Ability/weapon effect changes.

If you have to seriously grind for this game, like you do in WoT/WoWS/WT, it'll die out. This game's appeal is that it's fun to pick up and play - most ships are sidegrades, and most weapon options are as well. Grinding is fun right now, because it's relatively quick and I get to unlock new toys.

It's not fun or rewarding when I have to grind for weeks to level up my ship's crew so I can not suffer an arbitrary penalty when shooting or repairing it, or grind so I can spend money on repairing a ship instead of upgrades. Plus, people will grind so they can drive a Tiger II or sail the battleship Yamato. Considerably fewer will grind so they can get a fictional spaceship in a setting they have no attachment to yet.


Posted: //
July 14, 2016, 3:48 p.m.



Sidegrades work from a player retention perspective. Make modules brilliant at a single role. Games like Planetside have a major sidegrade mechanic, and although they're not perfect, it works. There's also a level of vertical progression, but it's never enough to break the balance between new and veteran players. Skill still trumps all.


Exitus acta probat.


Posted: //
July 15, 2016, 8:54 a.m.



Aye, I sort of agree with Selerox, Sidegrades for main weapons - choose between decreased range and increased damage/aoe/travel time etc, same deal with things like engines and shields would work, slower recharges, increased effects, faster recharges and decreased bars etc. It surely has t be the way, adding variety and specialisations but minimizing chances of overall gameplay im-balance.


Just do it.


Posted: //
July 15, 2016, 9:03 a.m.



Or additional types of cosmetics. Have my monarch's heavy mortars shoot rainbows instead, for example, let my Vindicta's engines leave a trail of fire, etc. And add animated paint jobs for the ship (that's something someone might pay 1300 GP for, but not the current recolors).

Also those decals are all fine and good but nobody can really see them during battle so nobody cares.


My Dreadnought tools and resources: Dreadnought Datamine | Snib's Dreadnought Steam Launcher | Hangar background noise remover


Posted: //
July 16, 2016, 7:28 a.m.


Updated //
July 16, 2016, 7:31 a.m.

Uh oh...didn't watch the twitch, but wow, now i feel bad for buying founder packs and trying to get my friends to play with me. Should have waited till DN goes into open beta.

Tiered system of 1 ship type with just better looking shape and better stats sounds... so bad. Add some sub-tech tree which we have to unlock before going to the next tier ship and repair fee, we get the ultimate grinding if the FP gain rate stays the same as this moment.
What's next? Exp from hero ships will be locked partially (let's say... 50% locked and 50% goes to some kind of free exp), and we must pay with premium currency if we want to use these exp 100%?

I hope these plans get abolished in closed beta. Aside from this bad copy of WoT progression and reward system, have you guys seen Mechwarrior Online's? It has no tier and repair fee for the mechs, the only tier system is based on how skilled a pilot is. Good players can gain 3x creds and exp of the average players. The bad players and harassers get full reports of what their mistakes are in the end of the matches. Though, the way its mechs unlocked (or bought) can only be copied when you have 50+ ships that are NOT reskins.

That reminds me, it's been a while since i get into my mechs.


Anyone sells -How to Corvette/Destroyer for Dummies-??


Posted: //
July 20, 2016, 2:29 p.m.



Why? that is an annoying system and I prefer the current system or a system that incorperates a tech tree and has all the things balanced


'Sir what are you doing'
'I have NO IDEA but I hope it works'


Posted: //
July 21, 2016, 1:26 a.m.



Generally agree with the comments here.

The tiered ship plan doesn't sound fun. If they'd sell the variable ship geometry as cosmetics though, I'd be into that. The dreadnought art team is doing great work.

The concept of skill trees could be fun. What they showed looked a bit tedious - sorry.

I love you Dreadnought devs. What appeals to me is a game that's mostly skill-based. Tiers, or anything that asks huge amounts of time, simply mean that I will never achieve whatever it is. That really isn't a draw for me. Happy to pay for cosmetics, happy to pay for a ship instead of spend weeks or months grinding it, but don't lock so much behind time investment.

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