Although its usually a taboo to mention a specific game, it's a good example....
Star Conflict
- Space shooter, F2P but P2W
- Has 3 main ship types, scout, corvette, frigate
- Has a Tier System
Originally I thought this game to be very entertaining with its various tiers and new content upon tier unlocks. However as you progress into a higher tier, there are less players available at an exponential rate. I stopped playing this game back in 2014, one year after their Steam release. At the time of leaving there was around 1000 or less players, compared to 6 months prior having 10k+ players.
One of the main complaints were that of their tier system. It spanned 10 Tiers, with a mix of players being able to play with other tiers +/- a few tiers of theirs. However, progressing in those tiers incurred huge changes in skill levels and a need to almost relearn how to play. Not to mention the horrid increase in Match Making timers to find the few players who were lucky enough to continue to play at the high tiers due to costs of ships / equipment and other P2W issues.
I have also seen this trend in other P2W games like cough NavyField cough.
Although I compare using a F2P but P2W model, the tier system I have seen in the previous examples have had the same drawbacks. Mainly at player discontent with ever smaller player bases being available at higher tiers, huge increase in costs of items, and a large change in overall skill required.
I only understand two languages: English and Google Translate.