Stalled by Maintenance Fees

Posted: //
March 6, 2017, 11:06 a.m.

New player perspective here. I've only played for about two weeks now.

I've recently bought two T3 ships (Gravis and Fulgora), and the maintenance fees have completely, utterly stagnated any progress. I just simply don't make enough money from the average game to warrant playing at all. I can understand ~15, maybe even ~20% in fees, but ~80%? I don't have that kind of time. And, it's demoralizing. I don't even feel accomplished by winning a game anymore. The gameplay is enjoyable, but no longer satisfying after the match; it feels short-lived and somewhat hollow.

I'm just trying to represent the feelings of what I expect most new players to feel. And, consequently too, I think I'll just quit the game. It's a shame, because I've really been enjoying it, but now it feels like a chore. It doesn't help that I've felt ironically underpowered in my T3s after upgrading to them, but that's a different issue.

Hopefully some developer can see this. I'm not trying to be passive aggressive, but rather I want them to know that this problem is paramount, and that they're likely losing most new players due to not fixing it. I understand how development cycles may be predetermined and that maintenance (and tier differences) aren't on the table for now, but my rebuttal would be that the game will suffocate if they don't become priorities soon. There won't be a game worth developing if the opinion of the game is squandered.

To put more perspective, many of my friends and I decide if a game is worth downloading by their Reddit pages and forums. Reddit especially tends to give me an honest consensus of how the community feels about the game and its issues. If enough people are unhappy, I'm guessing it'll convince a non-negligible amount of newcomers to not even download the game. That almost happened to me, I just wanted to try it out anyways and didn't run into these issues until T3.

This is all just one man's opinion though. So, especially the other new players: what do you think?

Posted: //
March 6, 2017, 11:36 a.m.

I feel your pain

Posted: //
March 6, 2017, 11:49 a.m.

Similar problems here too. They could keep the maintenance fees where it stands but they should increase amount of the credits You get from T3-T5. Because now I am forced to play in recruit just to get these credits for my T3 ship upgrades. How stupid is that? I should be able to play in veteran and get more credits than playing in the recruit.

The other problem is that it feels like transition from recruit battles to veteran is not smooth. 90% of the time it feels like You do not belong in these battles, because You can not do enough of damage and You are dying way too much. So it is hard to perform good, so in the perspective - You are earning less credits. And to perform better in the veteran battles You need upgrades for Your ship - which is not earning enough for its own upgrades. So You have to go to the recruit battles to earn the credits... Now do You see how stupid it is?

Posted: //
March 6, 2017, 11:50 a.m.

Do what I do, unlock all tier III ships by playing your tier IIs and when that's done play something else until they either remove maintenance or decrease the amount taken by a factor of 10...

Admiral: "What is best in Dreadnought!"
Knight_ldr: "To crush the enemy's ships, see them lit ablaze under your canons and hear the lamentations of their crewmen!"
Admiral: "That is good! That is good!"

Posted: //
March 6, 2017, 12:27 p.m.

I've been playing casually for about a month now (20-30 games away from the first Tier IV, also Oberon tree). If you get average scores every time, the maintenance fee IS somewhat tolerable (over the long run, no GP) but the way it's presented leaves a bad taste in the mouth.

In recruit I had a blast playing. Then you start in the veteran bracket where it's generally more difficult and sometimes it feels like getting "punished" for playing, especially in the beginning where you only have starter modules:

  • Lose to a premade -> get punished
  • Lose to a bad MM balance -> get punished
  • Dropped -> No reconnect so get punished

Posted: //
March 6, 2017, 1:01 p.m.

Knight_ldr: I agree with your satirical message.

Rebellion: I like the idea of increases the amount of credits gained. It gives a sense of progression and maturity, in contrast to just decreasing maintenance. Either change would make me want to play again though.

Nefricore: Sadly, I'm not okay with such a commitment. If a game is not relaxing/enjoyable during play, and only some sort of grindy progression system, I will not play it. I just get bored. It's fun without the psychological weight of being punished, but, well, that's there.

I agree with recruit being a blast though. That's how I stuck it out to two T3s.

Posted: //
March 6, 2017, 2:17 p.m.

Same experience here, i give it a try until next patch. If things wont get better in that perspective i am afraid that i have to leave the game. It would be a shame though, really like it. No threat intended just wanting to share some info for the devs. It really is demoralizing if you get suckerpunched by maintenance cost at higher levels.

Posted: //
March 6, 2017, 3:34 p.m.

It would help if their ribbons and scoring system were better developed. A good example is playing a dreadnought primarily as a tank and blockade breaker. While you can get some kills with a good dreadnought with armor amp, you'll be unlikely to match up in kills to the arties, corvettes and destroyers on your team.

But the damage you can soak up is incredible, especially with a competent healer.

But all that damage means absolutely nothing for your score. It doesn't earn you a single credit. But sacrificing potential kills to tank damage for your team certainly had an effect on your score.

The scoring for healers however is a different story. Just fly around and so what you do and you should be in the upper ranks of your team. If your team was a dud, you can easily be the top scorer on your team because hey, they got you lots of healing opportunities.

Posted: //
March 6, 2017, 3:47 p.m.

I'm sure some of you have seen me say this before so bear with me! But the current maintenance functionality is not intended or solidified in any way. So do know that it's going to continue to be tweaked and adjusted until it feels solid across the board. That goes for multiple things within Dreadnought. We're in technical beta, and we're slowly approaching open beta, but know that we ARE still in beta. As we continue to move forward things will only get better and better. Just know that it's going to take some time. We appreciate everyone's input and feedback though! Keep it coming! smile

Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist

Posted: //
March 6, 2017, 5:08 p.m.

Updated //
March 7, 2017, 12:11 a.m.

Insights from a former noob (40+ hours in now, and spread across all ship classes) I got in when Mercenary/Hunter packs were available. I chose Mercenary with it's 3000GB points and 7 hero ships. Great deal. Next day I was with 3 starter ships as I (and reportedly others) somehow got an unrequested refund. Luckily the GB was left, just not the ships.

2500GB buys you 300,000 in silver, good deal for someone who was not sure he would stick around with the snafu of the unexpected refund.

A couple of weeks later, and about 30-40 emails with the Greybox problem solvers, finally got things straightened out. I'm very satisfied with their customer service.

In the meantime, I ground out every tier 1 module, tier2 ship and module, and paid for them. I also bought every tier 3 ship available ( Seems like it took about 200,000 in silver to do that). Because of worse maintenance problems, back then, I stayed in Recruit fleet, with a few timid intentional forays into Veterans, until I finally got my last tier 3 ship (yes I got dropped into Veterans matches regularly, but didn't pay maintenance with a tier 2 fleet). What GP I had left, got used converting EXP from fully researched tier 2 ships to Free EXP.

I also got 30 days of Elite with the Mercenary Pack. When I started Veterans matches in earnest, maintenance was refined and not quite so expensive. Grey Box gave those affected a reasonable (to me at least) perk for our trouble during really bad maintenance and low payouts. FWIW, I prefer Veterans matches, fewer seal clubbings.

With Elite status, I have yet to lose silver (as some have reported) on any match, even if I played horribly. With a hoard of silver left, poor payouts have never left me wanting for a module I finally had experience points enough to research. With the experience from working to get all modules at tier 2, I've been more selective with which modules to actually pay for at tier 3.

I wish they would remove maintenance, or make it a prepaid feature of Elite status, but mostly it's been a decent experience. I even learn things from the seal clubbings.

My current goal is to get a fleet of 5-8 tier 4 ships. Maybe by the end of the month.

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