I both hope and pray that, in time, the Dev's get around to creating a more realistic Damage Model System where each ship, with it's unique build, is designed to house different structures of Armor or Importance. For example a Broadside clashing into a bulky Dreadnought with a thick hull on either side won't deal near as much damage as a Broadside hitting it's Engines or Bridge. This would grant each ship an even more unique strategy as each ship is built to a different shape and structure. One ship might have it's engines more exposed than this one. Etc. This would also incorporate a more advanced style of Gameplay as players would learn which areas of their ship took more damage. And how to shift their ship about to better defend against an attack. (For example, a Corvette pops out of Stealth and unloads upon the Starboard side of a Dreadnought. Being the attack is hitting it in the heavily armored side of the ship, the damage is lower than if the Corvette had unleashed it's barrage on the Deck, Bridge, or Aft of the Dreadnought.)
In conjunction with this setup I wish to also voice that along with this idea I hope they introduce an Operational System to pair with the Damage Model. For example a ship with it's Bridge hit would receive longer Cooldown times as the Chain of Command is broken due to the damages sustained to the Officers of the ship. Or Speed and Agility lowered when a critical hit is scored against the Engine Systems. This creates a more logical and strategic method to the game. Players would learn to cope with their weaknesses. Adjust their positioning to enemy fire, and adjust their targeting against certain types of ships. However I would also like to add that this System would vary based one what MODEL ship is the target. Each Corporation having different Hull advantages and System-makeup.
One final note. Yes I understand this would be more strenuous on newer players or the less Tactical-minded. Therefore I petition that this be placed in a "Hardmode" match setting much like many FPS games have. This would let players choose whether they wish to test their minds in the heat of battle or to play with normal gameplay.