Marraki#3530 posted (#post-6498)
I am all for hit locations in some measure! If every ship is just a GIANT hit box it takes some of the skill away. As a (now retired) World of Tanks player I really enjoyed having to know where the thin spots in the armor were or how to bow up the magazine inside the enemy's tank, etc. I'd at least like a simple system where I could, for example, come from the top down in my corvette and hit a dreadnought in the nuke silo and reset that cool down

dude, just resetting the cooldown by shooting at the nuke-silo?! Sorry, but WTF 
You as a Corvette have 2 double-gatling-miniguns with a very very high Firerate! So you will easily hit the Silo-.... The recharge takes 95s, that's 1.5 minutes...
This is really not fair, since you can easy-peasy walk up to someone as a Corvette, and simply disable his longest recharge-ability easy-peasy with no problemo....
Corvettes are already pretty strong and have a relatively high/good damage-output, when enabling certain hitbox-areas, you will buff Artillery-Cruisers and Corvettes, but nerf Dreadnoughts and Destroyers.
On bigger ships te vulnerable hitboxes would be bigger and thus, easier to hit.
On smaller ships like the Arty and Corvy, the vulnerable-spots would be by far A LOT smaller and thus, grant the smaller ships longer and better chances surviving, while you make bigger ships easier to take out.
So the effective time-to-kill of a Dreadnought would be drastically lowered, while their Armor/Health does IN NO WAY reflect that "easy-to-take-out-ability". The weapon-damage and Armor is in no way accustomed to that...
Even if the Armor/Health would be 100.000 of the Zmey, I'd still not buy it, since enemies can always focus fire and bring someone down in a short amount of time.
I would only be "okay" with this being added, if it were in a seperated "hard-core-gamemode", but I would most likely not like, in fact maybe even hate it...
Marraki#3530 posted (#post-6498)
Especially with big ships it'd be a shame if they were just fatter and easier to hit. Make a calculated shot count!

I am sorry, but this sounds to me like:
It would be a shame if the disadvantages -big, fat, slow and easy-to-hit and no way to escape most lock-on-nuclear torpedos, missiles, etc.- would be the only disadvantages of big and fast ships. Let's make them even weaker!
So additionally to the fact, that bigger ships are slow and fat, and thus, easy to hit, can't escape lock-on missiles and torpedos and can easily be shot due to the slow moving and big hitbox, you want to riddle them with vulnerable-spots?
Dreadnought - & - Tac. Cruiser
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