InquisitorMaus#5947 posted (#post-115467)
there hasn't been a single game my coin goes lower than where I started before a game. I run 5 tier 3 ships in my vet fleet. I'm not seeing why this is such a big deal.
This issue has been there for months. I come on the forums once in a while just to see that nothing has changed. Heck, I haven't launched the game in quite some time and I would bet that you still can't rebind your 1234 keys on an AZERTY keyboards (keys &, é, ", '). This has been an issue for a year now. And the excuse of "the unreal engine doesn't support AZERTY" is just complete bullshit. Astroneer is the most recent example of game I played in UE4 where I could fully remap everything to the weirdest keys on my keyboard... and it's in freaking pre-alpha early access, very much still in development by a team of like 7 people.
Anyway... sorry for the off topic rant.
If you don't see why all the fuss, it's simple: this game is designed to make you pay out of frustration. You don't pay because you are happy with the game, you pay because you want to get rid of an awful system. And it's not hidden in the slightest, it's right in your face.
When you read blogposts about devs saying that they want people to have a whole flexible fleet, while at the same time punishing this strategy of having more than one ship per fleet, it feels quite off. It's basically like saying "we are going to make you frustrated if you use multiple ships, so please use multiple ships, so you will have to buy an Elite Status out of frustration. That's what maintenance is for".
It's easy to see why people are not happy with that. Even if they already know that yes, you can still earn credit, and yes, this game needs to be profitable.
There are other ways of doing that, but the devs took that approach anyway and basically tell everyone to deal with it. Or to leave, but that's only implied.
(Edit: When I use the word "devs", I include everyone involved in the development, marketing guys and publisher stuff as well.)