FORUMS


I guess the devs don't care to do community hot topics anymore?



Posted: //
March 22, 2017, 3:51 p.m.



Stopped with CHT so they can focus on releasing 'exciting' updates containing one map. one Tier 1 ship. and 1 Tier 4 ship for $50 probs.

I guess

  • T3 ships
  • Maintenance
  • The horrific grind.
  • Matchmaking (I don't mean the Tier 2 in vet thing. I mean having 90% of one team being tier 2's while the other is almost all T4, this shouldn't be hard to even out.)

(which are the things I believe most people have been most vocal about)

Aren't as important as a new microtransaction and a tier 1 ship.

Then we can bring up that any post that even begins to disagree with the devs gets locked by miguel.

At first I wasn't on your side.

But you showed me that you guys were starting to care by opening up to the community and talking to us about the things that are making us want to not play. So I sung the praises of the devs.

But all that communications gone. (a picture on social media being slowly revealed isn't communication) And we are struck again with a patch no one really asked for, with zero mention or attempt at lightening the harsh aspects of the game that hurt the player base.

If you pretend to care until people shut up, then stop caring again that's just wrong. I'll call you out for it. Every.Single.Time.

GG devs. And GG to the one who locks or deletes this post. It just goes to show that all you care about is that no one is complaining about your game.


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DN_cult#1584 posted (#post-101857) Currently in discussion / design: · ̶W̶a̶i̶f̶u̶ ̶s̶k̶i̶n̶s


Posted: //
March 22, 2017, 3:58 p.m.


Updated //
March 23, 2017, 12:06 p.m.

Well, I understand different people are working on different things, so map designers can't do much on balancing issues, however, I have to say, releasing this patch in current situation in complete silence about major issues in the game is puzzling and potentially harmful for the game. It is such a massive letdown and something, what could be major content update (new map) just fizzled into nothing in mind of many, i think.


Posted: //
March 22, 2017, 4:08 p.m.


Updated //
March 22, 2017, 4:11 p.m.

ManiaCCC#0403 posted (#post-114575)

Well, I understand different people are working on different things, so map designers can't do much on balancing issues, however, I have to say, releasing this patch in current situation in complete silence about major issues in the game is puzzling and potentially harmful for the game. It is such a massive letdown and something, what could be major content update (new map) just fizzled into nothing in mind of many, i think.

A new map, and a new microtransaction are actually really great!!!... additions to a real patch that deals with real issues.

They should have been held onto and introduced in a larger patch that doesn't look like a pathetic attempt at money grabbing.

I personally don't remember seeing the forums overfilled with posts saying "This game is awful because theres not enough microtransactions!" or "I'm quitting because we don't have more maps."


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DN_cult#1584 posted (#post-101857) Currently in discussion / design: · ̶W̶a̶i̶f̶u̶ ̶s̶k̶i̶n̶s


Posted: //
March 22, 2017, 4:38 p.m.



Hi Oberon,

Sorry to hear that you think we wouldn't care to do Community Hot Topics. In fact, this couldn't be further from the truth.
The Hot Topics are an ongoing project that is constantly being worked on and discussed internally. We are monitoring the forums and while we might not always chime in, we are reading your discussions, comments and feedback.

Now why hasn't there been a Hot Topics for 2 weeks?
We want to use that format not only to acknowledge that the issues you bring up are on our radar but also to provide you with some insights and new information. With everyone working hard to get the new Update ready (which included a lot of behind the scenes work to get our systems in shape for the future and open beta) and the resulting lack of new content / changes to the game, there was not much new info we could bring to you.
The items you mention have all already been part of previous Hot Topics issues. You can rest assured, we will provide you with updates as soon as we get new information, like we promised.

I can also assure you that the Hot Topics have neither been suspended nor canceled and we won't stop pestering those poor devs for answers to your questions. But at the same time, we don't want to artificially inflate some news just to put out another issue of the Hot Topics. That would devalue them and this is something we definitely don't want.

That being said, now that the Update is ready to be released, I'm sure the next Hot Topics issue will soon be coming to a Dreadnought Forum near you! smile


Senior Community Manager, Europe "Everything Is A Nail. All You Need Is A Hammer."


Posted: //
March 22, 2017, 5:09 p.m.



DN_Timo#1002 posted (#post-114581)

Hi Oberon,

Sorry to hear that you think we wouldn't care to do Community Hot Topics. In fact, this couldn't be further from the truth.
The Hot Topics are an ongoing project that is constantly being worked on and discussed internally. We are monitoring the forums and while we might not always chime in, we are reading your discussions, comments and feedback.

Now why hasn't there been a Hot Topics for 2 weeks?
We want to use that format not only to acknowledge that the issues you bring up are on our radar but also to provide you with some insights and new information. With everyone working hard to get the new Update ready (which included a lot of behind the scenes work to get our systems in shape for the future and open beta) and the resulting lack of new content / changes to the game, there was not much new info we could bring to you.
The items you mention have all already been part of previous Hot Topics issues. You can rest assured, we will provide you with updates as soon as we get new information, like we promised.

I can also assure you that the Hot Topics have neither been suspended nor canceled and we won't stop pestering those poor devs for answers to your questions. But at the same time, we don't want to artificially inflate some news just to put out another issue of the Hot Topics. That would devalue them and this is something we definitely don't want.

That being said, now that the Update is ready to be released, I'm sure the next Hot Topics issue will soon be coming to a Dreadnought Forum near you! smile

As much as I should be excited that you guys are adding more to my great manufacturers arsenal. And for some reason I, the king of Oberon didn't get one( It looks bad when oberon doesn't have the new oberon ship. ) . I find it hard to remain optimistic when we are told "great things are coming soon" when new things are mentioned. but as soon as a massive topic such as t3 ships shows up we are met with "were working on it, it's going to take a lot of time"

Look, I understand that there's a whole bunch of groups doing a whole bunch of different things for the game but at some point people are going to have to come together and work together to solve a major problem while setting the new aside. They can put 10 new maps 5 new microtransaction and fix 50 bugs. But people are still going to be upset that the devs had enough time to work on that but somehow the issues we dread the most are seemingly in the slow lane.


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DN_cult#1584 posted (#post-101857) Currently in discussion / design: · ̶W̶a̶i̶f̶u̶ ̶s̶k̶i̶n̶s


Posted: //
March 22, 2017, 10:29 p.m.



I already stated it the actual news post.

I don't expect major changes overnight or in a single patch.. But there are bugs and issues in the game that are NOT working as intended but yet they remain unsolved. Sorry to say but a few of these bugs really seem to be just wrong numerical values so you can not come and tell us that it takes 6000 lines of code just to adjust the drain pulse values, or the spread for the dola and the jutland.

These should have been fixed long before but we all waited for a patch. Now its here but not a single one of these issues has been addressed. I am sorry that's another kick in the face for those that have been patiently waiting to see these things finally get resolved.


Posted: //
March 23, 2017, 5:25 a.m.


Updated //
March 23, 2017, 5:25 a.m.

Nataku#3670 posted (#post-114608)

I already stated it the actual news post.

I don't expect major changes overnight or in a single patch.. But there are bugs and issues in the game that are NOT working as intended but yet they remain unsolved. Sorry to say but a few of these bugs really seem to be just wrong numerical values so you can not come and tell us that it takes 6000 lines of code just to adjust the drain pulse values, or the spread for the dola and the jutland.

These should have been fixed long before but we all waited for a patch. Now its here but not a single one of these issues has been addressed. I am sorry that's another kick in the face for those that have been patiently waiting to see these things finally get resolved.

I am really not sure that the issues are that easy. If you would change Numbers everytime some players complain about them we would play a different game every week.
And i am pretty sure, that the review process for balance changes should be quite compilcated. You have to look at winratios, compositions and alot of other facts. And in the end if there are enought Date that really support a thing beeing OP it will be fixed.
The problem is that players perception of the game and some supposedly "OP" Ships is so so so far away from beeing a fact that i am REALLY happy that nothing gets changed until the Devs are sure it needs to be done.

Even big companys like Blizzard after releasing a new patch (in Hots for example) with obviously OP heros, wait atleast a month to see if the comunity can find counters to the supposed "OP" heros. And most of the time the community does find counters on its own.

regards.


Posted: //
March 23, 2017, 5:27 a.m.



Nataku#3670 posted (#post-114608)

I already stated it the actual news post.

I don't expect major changes overnight or in a single patch.. But there are bugs and issues in the game that are NOT working as intended but yet they remain unsolved. Sorry to say but a few of these bugs really seem to be just wrong numerical values so you can not come and tell us that it takes 6000 lines of code just to adjust the drain pulse values, or the spread for the dola and the jutland.

These should have been fixed long before but we all waited for a patch. Now its here but not a single one of these issues has been addressed. I am sorry that's another kick in the face for those that have been patiently waiting to see these things finally get resolved.

I am really not sure that the issues are that easy. If you would change Numbers everytime some players complain about them we would play a different game every week.
And i am pretty sure, that the review process for balance changes should be quite compilcated. You have to look at winratios, compositions and alot of other facts. And in the end if there are enought Date that really support a thing beeing OP it will be fixed.
The problem is that players perception of the game and some supposedly "OP" Ships is so so so far away from beeing a fact that i am REALLY happy that nothing gets changed until the Devs are sure it needs to be done.

Even big companys like Blizzard after releasing a new patch (in Hots for example) with obviously OP heros, wait atleast a month to see if the comunity can find counters to the supposed "OP" heros. And most of the time the community does find counters on its own.

regards.

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