....That being said, we're also a bit hesitant about designing an attack/defend mode where the objective is to attack another team's assets. We feel that rush tactics would triumph over the kind of strategic planning that we see in a mode like Team Elimination.
I understand it's bad form to talk about another game. BUT I would like to point out something for it's game mechanic and not for how good or bad it may be or how crappy it looks when compared to Dreadnought. ;)
The game fractured space on steam is having a free weekend so i thought I would "scratch the itch" and try it. As far as a Capture and Hold Game Mode goes, they have done it fairly well. I did not understand from the screen shots how the mini map worked till I played the game. I will not sit here and discuss the mechanic or that game but would say to go and try it simply as research into the game mode.