I am basicaly not playing the Dreadnought since introduction of regression system. Not that I didn't give it a chance several times. From my point of view it took away a lot of fun and locked it behind intense grind wall and even if you put a lot of effort to access it, you are not allowed to enjoy your trophy due to punishing mechanics. There are many controversial statements like "We want you to build a fleet" but that is what you are punished for the most. Next huge mistake which in my opinion hurt the game a lot is introduction of tiers and mainly different power levels. That only completely messed up balance of the game, which is definitely not healthy for competitive multiplayer game.
Of course there had been many game improvements which I appreciate - we've seen new ship models, 2 new maps, performance optimalizations and graphic improvements. But from design prespective I can't find single thing in which regression system made the Dreadnought better game and even after half of the year full of negative feedback and complains from veteran and newer players you basicaly didn't change anything in this matter. How?
I am wondering who is behind all of this. That is one really bad decision maker. Did he even playing the game for fun?
Of course I can imagine that this greedy model work well for money gain but the question is for how long? It's shame that the game like Dreadnought with great potential to be awesome game became this.
Well there are better games, time to move on.