A few design decisions really make me question the decision making capabilities of the devs. One of them being mixing tier 2s into Veteran matches with tier IVs.
Many posts have already complained, that playing as a tier 2 in a Veteran game is not fun. You stay behind your team's T4s, and have minimal impact on the game, trying not to die from 2 hits.
When I queue up as a tier 2 and try to get into a recruit match, I'm rolling the dice on whether I'll be getting slaughtered in Veteran. Selecting 'Recruit' doesn't make a difference on what kind of game play I'm getting into.
This combined with the catastrophic maintenance system, results in a creepy cash grab that is subtly reaching into my pocket.
The only reason they allow Tier 2s in Veteran is probably to purposefully make you feel the paywall hitting you, and discouraging you from playing the game unless you cough up cash.
Currently, the game wants you to pay cash to be able to access tier 4s and play them consistently, or just stay in tier 2s and get slaughtered over and over again vs other T4s, until you either leave the game, or pay cash to buy credits to offset the maintenance drain in Veteran.
This makes a lot of players feel disgusted, and even those willing to pay are left with a bad taste in their mouth.
I feel like the tier system adds nothing to the game, other than trying to limit progression so you'll pay cash. This system feels vaguely worse than Star Conflict, which I stayed away from. I think it's an East Asian/Euro game dev philosophy to have these freemium practices that makes the game nearly unplayable unless you pay at some point.
We'd be happier if you made this game non-free to play, like Overwatch, charge us an upfront cost initially, and cosmetics, and get rid of all this paywall and screwed up tier matchmaking. Focus on making interesting and unique ships that add fun to gameplay instead of ways to grab cash.