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Broadside Jutland Build



Posted: //
May 15, 2017, 7:51 a.m.



I wanted to ask the Jutland owners the modules and OB's they use for their Jutland so I can have an idea what to purchase on my Jutland and not waste xp and credit because of high maintenance cost. Please post your builds and strategy. Thanks.


How to Avoid Being Pubstomped by Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/64495/

Using Palos to Counter Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/65419/


Posted: //
May 15, 2017, 10:13 a.m.



it's your fleet bruh. put some work into it and gain those credits. don't fret, it's only gonna take about a year or so


Posted: //
May 15, 2017, 10:41 a.m.



Well you can get ideas from others (i personally don't use the Jutland yet so i can't suggest something from personal experience) but you'll only know what works best for you if you experiment yourself. If you're playing on PS4 and not on PC, you can experiment easier now that there are wipes and see what works and what doesn't.
I've seen builds that others use and but didn't fit my playstyle at all.


Battle is the Great Redeemer. It is the fiery crucible in which true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in.
-Master Sergeant Farell


Posted: //
May 15, 2017, 11:32 a.m.



Trebor#6914 posted (#post-120423)

it's your fleet bruh. put some work into it and gain those credits. don't fret, it's only gonna take about a year or so

eheheheh


Posted: //
May 15, 2017, 11:58 a.m.



What I do right now is to warp jump to a T2 artillery cruiser that has been matched with T3 and T4 and broadside it and jump out. If I survive the focus fire of the whole enemy team which sometimes I happen especially if they were not paying attention. If they rage quit then it will make my team closer to victory.


How to Avoid Being Pubstomped by Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/64495/

Using Palos to Counter Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/65419/


Posted: //
May 15, 2017, 5:02 p.m.


Updated //
May 15, 2017, 5:42 p.m.

Right now my build for the good ship Thorkell:

Modules: Repeaters, Ballistic Broadside, Vulture Missiles, Armor Booster Pulse, Warp Jump

Officer Briefings: Weapons 101, Retaliator, Slow and Steady, Engines 101.

As for strategy, I use Warp Jump mostly to position myself with my team where I can pop ABP, spam missiles and wait for corvettes to come into broadside range. When an opportunity presents itself (themselves, as it were) I jump in, take advantage of retaliator to reduce my cooldowns while I slug with shields up, and jump back to my team after downing a target or severely damaging something.

About the only time I kamikaze jump into a fight is if I have an opportunity to jump on top the enemy healer, I'm fairly confident in my ability to at least mortally wound the tac cruiser before I die.

What's allowing me to do this is mostly the OBs, SS and E101 are giving me >16% damage reduction with Retaliator reducing all of my module cooldowns as my shields take damage. WJ gives me the mobility to CHOOSE my fights, ABP lets me bro-up and grant myself and my near-by teammates pseudo Armor Amp (45% damage reduction?), Ballistic Broadside has a good balance of range and cooldown spam. Vulture missiles let me harass at range, discourage vettes, and send delayed damage down range.

I find it a fun and fairly balanced build, just keep in mind that Purge abilities are your bane if you do something similar (especially a T4 arty cruiser running purge shot).


In the immortal words of Socrates: "I drank... What?"


Posted: //
May 15, 2017, 5:41 p.m.



MasterFALE#0097 posted (#post-120474)

Right now my build for the good ship Thorkell:

Modules: Repeaters, Ballistic Broadside, Vulture Missiles, Armor Booster Pulse, Warp Jump

Officer Briefings: Weapons 101, Retaliator, Slow and Steady, Engines 101.

I still dont have enough xp and credits to buy ballistic broadside and I haven't tried it since it cost as much as a T3 ship but can I ask whats better, Ballistic or Plasma broadside?


How to Avoid Being Pubstomped by Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/64495/

Using Palos to Counter Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/65419/


Posted: //
May 15, 2017, 5:45 p.m.



They are good at different things. Plasma has better alpha damage (burst damage), Ballistic offers the same gun range as plasma but has less than half the cooldown time.

If you want to brawl, I think Ballistic has the edge because of DPS, but plasma (especially with T4+) is better for a more assassin style of play where you jump in, blast a target, and jump out again as soon as you can.


In the immortal words of Socrates: "I drank... What?"


Posted: //
May 15, 2017, 6 p.m.


Updated //
May 15, 2017, 6:04 p.m.

short range

modules: plasma broadside, slug torpedo/light missiles, armor booster, warp drive
briefings: retaliator, module amp, steel nerves, 101

fly low like a vette, jump at target at the back, feed healthy broadside while energy to weapons, repeat

long range

modules: missile salvo, vultures, anti-missile/ammor booster, the module that boosts your speed
briefings: same except for adrenaline shot


Posted: //
May 19, 2017, 11:30 p.m.



After grinding I have finally fitted T4 modules on my Jutland.

However I was thinking of buying T4 ballistic broadside to replace the T4 plasma broadside, or maybe just save the credits and xp to tech straight to monarch.

Which is superior in most situations, the plasma or the ballistic one?

Please help me Jutland owners.


How to Avoid Being Pubstomped by Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/64495/

Using Palos to Counter Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/65419/

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