FORUMS


Increasing the Number of Available Modules on T1/T2 ships



Posted: //
May 17, 2017, 7:53 a.m.



It would be interesting if we have more modules to equip on T1/T2 ships especially the utility ones such as disruption pulse, proximity mines, stasis ammo, evasive maneuver, immelmann maneuver, machine gun turrets, plasma ram, tractor beam pod, sentry catapult, jackal torpedo, energy missile, emergency evac, repair drone.
Sorry I've listed most of the modules I wanted to try out.
What do you guys think?


How to Avoid Being Pubstomped by Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/64495/

Using Palos to Counter Corvettes: https://www.greybox.com/dreadnought/en/forum/topic/65419/


Posted: //
May 17, 2017, 10:11 a.m.



obturator#3628 posted (#post-120632)

It would be interesting if we have more modules to equip on T1/T2 ships especially the utility ones such as disruption pulse, proximity mines, stasis ammo, evasive maneuver, immelmann maneuver, machine gun turrets, plasma ram, tractor beam pod, sentry catapult, jackal torpedo, energy missile, emergency evac, repair drone.
Sorry I've listed most of the modules I wanted to try out.
What do you guys think?

I think you should just move on to the higher tiers. Recruit is for babies.


-----Tier 5 Ohkta Pilot-----Tier 5 Invictus Pilot-----Tier 5 Athos Pilot-----
-------------------------Fully Researched Tier 4 Fleet------------------------
-------------------What the @#$% are you talking about?----------------

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