Been spending some time in recruit lately to progress certain ships. I'm finding that the offensively modded T2 tac cruiser is dynamite against recruit corvettes.
Half-fletchettes, blast pulse, tesla pod, and energy generator. If you spot that vette, you just go like this....
2.Power to weapons
3. Aim and fire (never stop firing, you have infinite ammo)
5. Blast pulse as he comes within 800 metres
And you can even switch to secondary and really give him a hammering with power to weapons if he comes very close.
And try to keep moving too so that arty cruisers can't ruin your vette duel.
You need to time certain things incase he puts shields on cos his shields absorb 100% damage.
But you get the picture. I feel no concern about vettes with this particular ship build. Ofcourse, they do get me when I'm tunnel visioned.
So, I regularly press 'tab' to check if the enemy has any vettes. If they do, then I force my brain to watch for them. It's difficult at times but you can practice allocating some cognitive resource to looking for vettes.
I'm not saying there aren't balance problems. But balance problems need to be discovered through data analysis, not just player anecdotes.
I would suggest that as more players gain experience they will naturally play as a team more often and corvettes will be reduced to the bone picking vultures they are supposed to be.
A good team will protect arty cruisers if vettes are in play. I make it a point to do that. But arty cruisers must also try to stay close to the team.
The game is incredibly complex and I encourage you to give it a lot more time before you make balance calls. It is a hard game so just practice and see how you go.
It's game theory with 16 players, each with different ships with 4 modules... and generally no communication. It's going to take a while for all the captains to figure out the optimal strategies.