rko40k#5328 posted (#post-121244)
They are not "Fire&Forget" since they miss target often.
But yet they are "locking on target".
They are both. Especially the torpedos. The missiles follow until they hit the target or something else (another ship, the map, whatever), but torpedos have two different types, but this does not get stated anywhere.
The usual non-nuclear torpedo behaviour is the following. You lock them onto a target and fire them. They get launched, move a bit forward, then go to the current position of the enemy ship and go dumbfire, with the exception that they have some kind of tracking radius, meaning if they pass the enemy close enough, they will correct their course and hit/follow.
Now this does work for most, but not all torpedos and their tracking radius, the maximal distance they can miss a target and then home in, varies.
Now we have "nuclear" torpdos, those are dumbfire to the last position of the enemy, meaning they get launched, move a bit to the front, then have a fixed time where they try to turn towards the target, then go dumbfire. Thats it.
Torpedos can be detonated. But how and when?
Pressing the module button again, usually works only with nukes, the module "button" at the top of the screen reads "detonate".
There is no PVE so all noobs like me have to learn on their mistakes during PvP fights.
There is the training mode.