Richard Rahl#8784 posted (#post-121697)
if you or other players fail to get the dola in close or try shooting at targets from 4+km away, well its ur own fault for making yourself a target, when at that range your only going to peel a little of their paint.
This is exactly the problem with the Dola. I don't know if you realize but there are usually 8v8 players in a match, and it's not up to me to choose the engagement range, because the Dola is slow as fck, and as I have said earlier if you power to engines to counter that, you'll be left without power by the time the real fighting starts (and no, 5 seconds of juice from the energy generator won't save you there). It's not a Corvette, nor a Vindicta. Those can zoom around the map like crazy, having the power to decide when and where the engagement is going to happen. The Dola has no such power.
Since the Dola isn't very tough, cannot cloak or anything like that, and also has serious mobility issues the best you can do is stick with your teammates and healers... which gets you back to square one, since most other ships have weapons that are actually worth a dime and usually tend to engage at 4km - 7km ranges.
There are a few maps where the teams sometimes get into a close range brawl, in those situations the Dola can dish out some damage, I give you that, but it cannot create those situations on its' own and horribly sucks in every other. (and I'd still kill it with a Nav any day, at any range)
Richard Rahl#8784 posted (#post-121697)
as for your comment on the vindi, its fairly beastly if its ignored, it flies like a vet. still in a straight fight, it vs a vigo, the vigo will crush it every time if both the players are of equal skill level. oh one caviott, if the vindi sneaks up on the vigo and rams them.... well..... gg vigo lol. situational awareness
Just yesterday I had a game where a Vindicta rammed most of our team to oblivion, multiple times if I might add, without any issues as he used the engine booster module and a scrambler pulse and got away easily every time. (that ability is stupid as f*ck btw, first time it hit me I thought my graphics card's memory just broke) What was really weird about it is that i started explicitly watching for the guy, and as I was just heading towards their command ship I was watching the minimap for anything heading straight towards me... and I'm there, flying out in the open (back from a respawn) with power to engines, looking straight at the minimap, no reds around me for kilometres... then I just see something flying into my view and boom I'm dead.
Care to explain how the Vindicta got there without showing up on the minimap (I just checked, it has no cloak) and how it insta-killed a 36k HP ship with his Ram that is supposed to do about 20-25k damage? (if I recall correctly)
...and they call 'vettes OP...
-Bazza-#5140 posted (#post-121719)
tyrel, 300k coins costs $20USD. Surely, you can play quite a lot of games for that. You don't lose 100% of the time do you?
I don't follow, why would I want to buy 300k credits? Or you mean I should buy that beside converting tons of XP to free? Yeah sure, you mean I should spend the price of a full AAA title on an unfinished, buggy game that follows a shameful business model? No. Just no.
I pay real money for finished, quality features, and an exceptional gaming experience, for example Horizon: Zero Dawn is worth every penny and more. In case of MMO games I'm also okay with paying for server maintenance and game lifetime support in terms of a monthly subscription, which in this case translates to the Elite status. That's completely fine. However I'm not ever going to pay to surpass artifical money-walls and cashgrabs, because as soon as such things are in any game, and as soon as you're expected to pay real money to get around them easier it instantly starts feeling like work, like a second job, instead of a game that is supposed to exist for you to enjoy it.
And of course I don't lose 100% of the time...
Ryzen 2600X @ 4.2GHz, 16GB DDR4 @ 3200MHz, 1070 Ti iChill X3 V2