Hell_rabbit#0438 posted (#post-123737)
Corvettes health is almost equivalent to artillery cruiser's health, but corvettes has enough maneuverability to avoid fire. Lower shield absorbation to 95% is not enough, 75% or 80% - would be nice.
Artillery Cruisers also rely on distance to protect them, while Corvettes only have their speed and shields. Nerfing Vette shields that much would practically make them useless, as they would ONLY be able to fight targets one-on-one, and even then it'd be sketchy. The goal of a Corvette is to both pick off Artillery Cruisers (they have no other reliable counter as they sit 6000 meters away and have extreme damage potential) and to harass enemy clusters by going in, dropping damage, shielding up, and getting out ASAP. If the shields didn't have at least 95% blocking ability, Corvettes would be completely unable to do the latter job and so would have almost no versatility as a class. There are already tons of counters to Corvettes out there, such as any Stasis effect, flak guns, amped up Tac Cruiser beams, accurate Arty fire, and Dreadnought broadsides.
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