I have zero hours flying corvette so I'm not saying this because I'm a vette boi.
Corvettes must be kept the way they are or given a buff. The main reason being that heavy artillery is absolutely dominating the battles. Corvettes are often the only means of winning against highly skilled T4 arty cruisers.
A strongly modded Harwich is able to protect against aggressive vette players. Placed correctly the Harwich will provide protection for the whole fleet. Desperate measures plus module amper gives the Harwich total domination in 1v1 against most corvettes. How many vettes can survive a double blast pulse and amplified tesla turrets while being zapped by three amplified tesla coil pods?
Two T4 dreads supported by two T4 healers running point with two or three T4 arty cruisers hovering in the background is impossible to beat without fast hard hitting flanking ships. On some maps this is achieved by destroyers with thrust amp. But on open maps like kappa, dry dock, Elysium, and Red Sands the destroyer is easy prey for the arty cruisers. On those maps the skilled vette player is the only stable challenge to arty dominance.
Already games are devolving into tedious slugfests on those open maps because arty operate with impunity. Then the winner often emerges as the one who got fed the most, rather than the team who displayed more skill and teamwork.
You can't make balance changes based on subjective experiences of players. Especially, when the players may just lack skill. Balance needs to be determined using hard data analysis. But this can only be done when player teams are even in skill.
The most OP thing at the moment is a squad of rank 50 players. Put them against a random team and the results are predictable. Comms are OP, nerf Comms. Arty is OP nerf arty. Skill is OP nerf skill. Nerf the whole game so that newbs can kill a vette pilot who has spent 200 hours flying vette.
This game is only just starting to get great as we get more and more skilled players with fully modded T4 ships.
I will never call for nerfing anything because whatever might be OP is also something I can fly.
Noobs are probably not aware that the best pilots have also put a lot of thought into the game outside of just flying. You see very in depth discord discussions about all the combos. Why should devs punish those guys hard work by nerfing based on the whims of unskilled players?
Every ship can be beaten, every team can be beaten. You need to think asymmetrically to beat the strength of an opponent. Nerfing based on muh feels is straight up sad. I love this game because it is hard.
I developed a vette killing machine because I was sick of being a victim. Yet, you call for nerf so you can continue being a victim...