FORUMS


CORVETTE: most OP class of ANY Space Shooter!



Posted: //
Nov. 15, 2017, 12:17 p.m.



The status you try to describe as an evident truth is false within most of the game.

No, corvettes are not always first.
some corvettes player do well, some of them do not, for one game where you see a corvette first, you will see 3 where they don't achieve that big a score.

Triple X players are most of the time first ranked, this is far more true than "corvettes" are first.
triple X with dreadnought, triple X with tac cruiser, triple X with destro, triple X with art cruiser, or triple X with corvette. If there's some, they most of the time finish with good scoring.
They have good experience, fully upgraded ships,and when there's 3 in the same team, that's because they plays in squad using external tools for communication, providing far easier teamwork.

So triple X players are OP, nerf triple X!


Posted: //
Nov. 15, 2017, 1 p.m.



HepTagoN#7086 posted (#post-171942)

Foojub <- notorious vette player. Tell us how much %of your total ingame time is for vettes.

"And you expect corvette and arty to have better kd than destroyer/dread?!"
- yeah keep defending your broken ships.

Notorious vette player on what basis? Defending against ridiculous arguments = avid vette player? I honestly haven't step foot in my vette for a week or so, and that was before my computer broke. Vettes are fun, but so very fragile, and playing against anyone competent, a mistake means your life. Even not making a mistake can mean your life.

All the classes have tradeoffs.

Arty - tankiness, fire rate and maneuverability for range
Dread - speed, some damage for tankiness and carrier capability
Destroyer - sacrifices everything for a balance
Tac - sacrifices damage for healing
Vette - sacrifices hull for damage and speed


Posted: //
Nov. 15, 2017, 5:12 p.m.



FooJub#4039 posted (#post-171990)

Notorious vette player on what basis? Defending against ridiculous arguments = avid vette player?
All the classes have tradeoffs.
[...]
Vette - sacrifices hull for damage and speed
I remember you form game as vette player. I might be wrong, that's why I asked u to show your ingame timers statistics. You failed to do so.

Who cares vette having low hp if its so fast you can barely hit it. And u forgot that vettes have 100% shields + quite a few armor amp modules. So they ahve pretty everything - speed, damage and hull.


Posted: //
Nov. 15, 2017, 5:23 p.m.



My opinion on the matter:

The corvette is primarily a scout / fighter ship. Its idea is simple. It has a very fragile hull and lots of speed. I think Dreadnought did at least the spead part pretty well. I think Corvettes should all be nearer the health level of a Valcour, they basically are too bulky as corvettes. As for damage, the idea of a corvette is to either take out valuable targets within enemy formation and evade enemy fire, or to dance around slow ships like the dreadnought which have no means to defend against it. The damage should be so high, that with a couple of attack runs (4-6) the corvette can take down the dreadnought and with one to max three attack runs the valuable targets (aka healer / sniper).
A ship shouldn't be too hard to kill for a corvette because if it has to do multiple runs, there can be a guarantee that a healer will have repaired the damaged ship to full until one can launch the 2nd attack run.

If you think in the way you see corvettes / fighters in space movies, usually the weapons themselves are only made for lighter ships, like fighter against fighter. Their "modules" i.e. missiles are a different story though. Missiles are capable of reasonable damage. The corvette in Dreadnought has these options, but the base damage is also too high. I would propose to drastically reduce health and firepower and decrease the cooldown or increase the damage for missiles / torpos. Their weapons should still remain strong enough to fight enemy fighters well. Their shields should absorb only a percentage of damage, maybe 80 / 85 and keep the very high energy usage. Like that they can take one or two hits but then are left fully defenseless.
Also from the ingame description and from what you see often, Ships have their role against others. In Dreadnought it is written like so:
Corvette > Artillery > Dreadnought > Destroyer > Corvette

Now I personally think a specialised tac cruiser is much better at corvette hunting and I think that is a valid design choice. Tac Cruisers should be tactical, so specialised in something. One might be specialised in healing, one in crippling the enemy and one in killing corvettes.

Every team must be willing to have at least one anti-corvette ship as well as they should be willing to have anti-artillery corvettes and anti-destroyer dreadnoughts, because that's how the devs intended the game. I saw some people complaining about having to pick a ship they didn't want. Well, you fight as a team and a team is only as good as well as it synergises. If you are not willing to synergise with your team, go play another game where teamplay is not required.


Posted: //
Nov. 15, 2017, 6:44 p.m.



HepTagoN#7086 posted (#post-172036)

Who cares vette having low hp if its so fast you can barely hit it. And u forgot that vettes have 100% shields + quite a few armor amp modules. So they ahve pretty everything - speed, damage and hull.

And you are conveniently ignoring the fact that corvettes have to be within 1000 meters of you to do any significant damage.

If you can not hit a ship that is 1000 meters or less from you, then you are the one with the problem.

THE CORVTTES ARE NERFED! THE NOOBS GOT THEIR WAY! So why is everyone still complaining?

They are NOT going to nerf them anymore, if anything they might reverse the nerf to deal with the new Tac heal ball problem that YOU NOOBS CAUSED!


--Fully Unlocked Tier 5 Tree!---What the @#$% are you talking about?---


Posted: //
Nov. 15, 2017, 7:01 p.m.



HepTagoN#7086 posted (#post-172036)

FooJub#4039 posted (#post-171990)

Notorious vette player on what basis? Defending against ridiculous arguments = avid vette player?
All the classes have tradeoffs.
[...]
Vette - sacrifices hull for damage and speed
I remember you form game as vette player. I might be wrong, that's why I asked u to show your ingame timers statistics. You failed to do so.

Who cares vette having low hp if its so fast you can barely hit it. And u forgot that vettes have 100% shields + quite a few armor amp modules. So they ahve pretty everything - speed, damage and hull.

Their shields can only account for 14k damage, and EVEN THEN, they can be ignored by a variety of skills. I also doubt you fly a vette, because if you did, you'd know that in almost any situation, you'll want speed over shields.

Also, you apparently can't read, as I said my computer broke and you insist on me providing evidence I wasn't obliged to show in the first place. Nice.

Not to mention, they can't have all 3, in fact they rarely have more than one of those. They can't be fast enough without energy to engines, they can't be "tanky" enough without power to shields, and they really can't be damaging enough without power to weapons.


Posted: //
Nov. 15, 2017, 7:03 p.m.



HepTagoN#7086 posted (#post-172036)

FooJub#4039 posted (#post-171990)

Notorious vette player on what basis? Defending against ridiculous arguments = avid vette player?
All the classes have tradeoffs.
[...]
Vette - sacrifices hull for damage and speed
I remember you form game as vette player. I might be wrong, that's why I asked u to show your ingame timers statistics. You failed to do so.

Who cares vette having low hp if its so fast you can barely hit it. And u forgot that vettes have 100% shields + quite a few armor amp modules. So they ahve pretty everything - speed, damage and hull.

Their shields can only account for 14k damage, and EVEN THEN, they can be ignored by a variety of skills. I also doubt you fly a vette, because if you did, you'd know that in almost any situation, you'll want speed over shields.

Also, you apparently can't read, as I said my computer broke and you insist on me providing evidence I wasn't obliged to show in the first place. Nice.

Not to mention, they can't have all 3, in fact they rarely have more than one of those. They can't be fast enough without energy to engines, they can't be "tanky" enough without power to shields, and they really can't be damaging enough without power to weapons.


Posted: //
Nov. 15, 2017, 7:36 p.m.



ThinderChief#9836 posted (#post-171874)

Would you say then that Corvettes or Snipers toping the kill sheets is mainly due to the immense talent of their players or that as many puts it, that the players they kill are bad?

It's a little bit pulled by the hairs isn't it?

Oh you bet that is. There is an immense difference between an arty that can shoot a Valcour down from the sky and an Arty that doesn't know how to raise shield. There is also an immense difference between a vette that can time the 40k burst damage with a vette that can't even aim assault warp (like me)

People don't see how much work others put into the kills, they just see that they are dead. And instead of appraising the skills of others, they are deluded that the others are OP because no way they could die that fast being the "good" players as they are

Zlorfik#3349 posted (#post-172037)
Also from the ingame description and from what you see often, Ships have their role against others. In Dreadnought it is written like so:
Corvette > Artillery > Dreadnought > Destroyer > Corvette

But it is already like that. You can't close the distance to arties without vettes, and you can't keep up with vette speed without destroyers. Everything else is just awareness


"I am the law, I am the justice!" - Captain Nemo https://puu.sh/xsWjl/cee5668700.jpg


Posted: //
Nov. 16, 2017, 12:29 a.m.



As I progress through the game and gain way more situational awareness I recognize that Corvettes aren't that OP. They only really pose problem in two situations.

1 - More than any other class, due to their speed and DPS, they are better at killing ships of any other class AND lower tier. Altough that difference isn't that significative. When I play my Murometz in veteran matches I'm always on the look out for any visible T2 and non-dreads T3 since they are easy kills.

2 - They are the bane of Jupiter Arms and Akula Vektor Artillery Cruisers (JAAVAC), especially against thos Art when they are T1, T2 or T3.

So far I have been in 54 battle hours and half of those piloting Artillery Cruisers and believe me when I say that T1 to T3 JAAVACs have little chance against corvettes of any tiers. The problem mainly lies in the available counters or rather lack of good counter and/or response against corvettes.

The Flak Turrets do a lot of damage but have a ridiculous range of 700 m, meaning that as long as a corvette stay within 1200 m and 701 m of a JAAVAC, they don't have to fear the Flaks. This is even more true if the Corvette is on the side of the JAAVAC since JAAVAC have bad maneuvrability and won't be able to turn around and/or move closer to the corvette.

Stasis Missiles, Drain Missiles, Flechette Missiles, Light Autogun and Disruptor Pulse can be used against Corvettes and could potentially kill one if used in pairs, but again it all depends of how the corvette player act, basically if he keeps his energy for potential defense he will survive.

I find a bit ridiculous to say, that Corvettes serve the purpose of eliminating Art using the chain below because all ">" can be reversed if the opponent play carefully without too much effort, except in the case of T123 JAAVACs versus corvettes,

Corvette > Artillery > Dreadnought > Destroyer > Corvette


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Posted: //
Nov. 16, 2017, 12:51 a.m.



Captain Nemo#8277 posted (#post-172051)

ThinderChief#9836 posted (#post-171874)

Would you say then that Corvettes or Snipers toping the kill sheets is mainly due to the immense talent of their players or that as many puts it, that the players they kill are bad?

It's a little bit pulled by the hairs isn't it?

Oh you bet that is. There is an immense difference between an arty that can shoot a Valcour down from the sky and an Arty that doesn't know how to raise shield. There is also an immense difference between a vette that can time the 40k burst damage with a vette that can't even aim assault warp (like me)

People don't see how much work others put into the kills, they just see that they are dead. And instead of appraising the skills of others, they are deluded that the others are OP because no way they could die that fast being the "good" players as they are

Zlorfik#3349 posted (#post-172037)
Also from the ingame description and from what you see often, Ships have their role against others. In Dreadnought it is written like so:
Corvette > Artillery > Dreadnought > Destroyer > Corvette

But it is already like that. You can't close the distance to arties without vettes, and you can't keep up with vette speed without destroyers. Everything else is just awareness

I didn't say it is not already like this. I know it is and that ships have their strengths and weaknesses. I completely agree with you in terms of the effort required when seeing a high number in kills as vette player. When i started using vettes, i was like "how do i even survive in this thing, not to mention kill anybody and get away with it?" It was a steep learning curve, as is with any other ships. That said, if a player really knows what he's doing, the same high numbers of kills can be found with any ship. I sailed with a player once who got 15+ kills in EVERY single match as a destroyer. It is possible with every ship type, it just requires skill. Heck i even managed to get it with an offensive Tac Cruiser once.

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