Yesterday during the official stream some peoples, including me, where tryng to ask the Devs about the Light artillery in general, but more specifically about the T4 Nox. I figured that just asking if they will "FIX NOX PLZ!" is not a constructive feedback at all.
So what i will try to do here is give my point of view about that topic.
The first bad thing you notice as soon you put hands on this ship is the terrible screen shaking when you fire it. The worst part is that it shakes a lot , especially when you try to fire the full clip, i remember having some sickness from it after a whyle.
Now let's go to the primary weapon. In general is weak and does real damage only if you are helping other allies bringing down other ships. What i think can be a good balance is having shorter reload times, and the possibility to auto fire when you hold left-click. At this state is not effective, the dps is too low.
Since is a light artillery it should be used as a sneak/assassin ship , but it does not have that much maneuverability, it has the same of the Murometz (35.00). So why a player should play the Nox instead?
What i think is that, the oberon arty does not have a place in the current game, there are better ships that do way better. I use it as a bomb catapult carrier , but even like this it doesn't feel like you accomplish that much. Again if the Akula arty has the same maneuverability why bother using a ship that is the same but with a weaker gun, wider Hit Box, and less Healt????
What we ask for is a place for this ship in the current game, a ship that as real strenghts.
Im writing this becouse i love the concept of a light artillery , and nox was my first T4 ship. So please take notes of those problems, and to other players: feel free to add what you think!