Constructive Feedback about the light artillery (Nox)

Posted: //
July 30, 2017, 9:51 a.m.

At the very least they could add the option to hold-to-fire. There's no reason to have to deal with all the rapid clicking and oversampling issues the system is fraught with at the moment.

Wouldn't mind seeing the movement speed buffed to be somewhere between tactical cruisers and the Vindicta, either.

Pair that with removing any penalties to maneuvering for Siege Mode modules and the line would start to take shape as the mobile, hard-hitting long-range platform it ought to be. Should be nightmare fuel for other artillery cruisers and corvettes.

Bonus points if they give the main battery an innate stasis effect, though that might be just a touch too much.

Posted: //
Aug. 7, 2017, 3:30 a.m.

Updated //
Aug. 7, 2017, 3:36 a.m.

After using Nox for a while it feels like worse Virtus. You receive worse fire rate which feels sluggish and whopping 60 DPS increase per clip. In theory you got +100 damage per shot BUT as you fire rate is tanked the resulting dps is worse than t3 Virtus as more shots cant connect in time until target escapes or uses shield. After t3 arty t4 feels like downgrade. +3k hit points is only good thing about it. Doubling projectile speed for Nox can help i think so you can reliably hit fast targets.

Posted: //
Aug. 7, 2017, 6:36 a.m.

Updated //
Aug. 7, 2017, 6:42 a.m.

I started a thread about this a couple of moths ago and it is nice to see most people have still come to the same conclusion. Nox needs Auto fire, much reduced reload time and remove screen shake on firing.

This forum is restricted, posts cannot be made.