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Posted: //
Aug. 7, 2017, 7:48 a.m.



AaD_Sdric#9600 posted (#post-130737)

Revan1977#0211 posted (#post-130731)

He does have a point about the vette's. They totally need some work.

Yep, it really can't be that one single Stasis Pulse makes them a freekill. Stasis Pulse really needs a nerf.

Because every ship has that right? I mean, surly something can't be off if there is a skill burred deep down in a skill tree that fixes it all, and makes it fine right? What about from T2 on wards?

I do love how people can be objective on this forum.


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Posted: //
Aug. 7, 2017, 6:42 p.m.



Brother Belial#4215 posted (#post-130836)

AaD_Sdric#9600 posted (#post-130737)

Revan1977#0211 posted (#post-130731)

He does have a point about the vette's. They totally need some work.

Yep, it really can't be that one single Stasis Pulse makes them a freekill. Stasis Pulse really needs a nerf.

Because every ship has that right? I mean, surly something can't be off if there is a skill burred deep down in a skill tree that fixes it all, and makes it fine right? What about from T2 on wards?

I do love how people can be objective on this forum.

Heavy Vettes laugh at stasis pulse, they don't need to move much as it is. of course, the true issue is that vet disrupt pulse out ranges the pulses of the other ships as do vette cannons. So any vet that actually gets that close is just being dumb.


-Citizen Soldier -"Do not bring forth an argument that can be disproved with a 10 minute google search."

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