Is the Jutland supposed to have such utterly useless guns?

Posted: //
Oct. 21, 2017, 3:12 p.m.

Floating ideas for primary guns...


damage : 6000
range : 5000 km
clip size : 1
reload : 12 sec

Jupiter Arm's dreadnought cannons look big and menacing. Big burst damage by firing all cannons at once but long reload time to keep it balanced.


primary guns are HEAVY PLASMA CANNONS... + 200 blast radius


Oberon line of ships should have superior accuracy with their transhuman technology. Their dreadnought should have same/similar primary gun as their destroyer.

Posted: //
Oct. 21, 2017, 7 p.m.

Updated //
Oct. 21, 2017, 7:02 p.m.

Ebeneezer#1974 posted (#post-158550)

I personally want to see the Jutland's cannons used like naval guns (which is what they resemble), massive alpha damage at long range and then a slow reload or slow fire rate to balance.

We have Heavy Mortar cannons that do the exact thing u are describing(at t5 though)
Imo the Jutlands guns need a bit of speed rate increase.

"The First Of His Name"

Posted: //
Oct. 21, 2017, 10 p.m.

Heavy mortars have got to be hands down the best secondaries in this game still. Love em Pre Tier patch with the added briefing for increased fire rate/reload time below half HP mmmmmmmMmmmMMMm

you won't escape my Frightning bolts!!!

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