General Discussion

Developer Update - September Megathread

Sep 12, 2016 at 10:10 PM UTC 

Last Updated //
Sep 13, 2016 at 05:46 PM UTC

What'd you think of the 8 vs 8 announcement? How about the shift to 3-man squads? Let us know below!

Sean McIntosh
Dreadnought Community Manager

Sep 13, 2016 at 06:09 PM UTC 

Last Updated //
Sep 13, 2016 at 06:13 PM UTC


"The First Of His Name"

Sep 13, 2016 at 06:17 PM UTC 

Last Updated //
Sep 13, 2016 at 06:23 PM UTC

Regarding the squad size of three players, this change is comprehensible from a testing and beta point of view, but the news post did not mention if this will be temporary for the closed beta or even continue into the open beta and release, where it would prevent any form of high skill competetive play. I expect and hope this is just an overlooked issue that did not get clearly stated in the announcement.

Regarding the 8vs8 match sizes, this will make the smaller maps like Kappa Base even more chaotic and probably needs a rebalanced spawn system, but this may already be in the next build which we have no access to and can thus just specualte. With the reduction of squad sizes this will make it harder to dominate the matches but the increased amount of ships can still reduce the time to kill pretty much, but without at least 50 to 100 matches into it, this is again just speculation. Although this will make multiple Artillery Cruiser fleet compositions even more viable.

Summed up, interesting changes, which will change the game and may create new problems, but I am curious and thus looking forward to them. Although I expect a lot of negative feedback regarding the squad size, as the information does not cover the subject of competetive play.

If the enemy team is not running away, we are doing something wrong.

Sep 13, 2016 at 06:18 PM UTC 

please don't just turn this into world of tanks in space!

Sep 13, 2016 at 07:06 PM UTC 

I think overall this will be better; honestly, though, I think bigger matches and more chaos will actually make lone-wolfing a little easier. I hope we get some larger maps to go with it, though. My other thought is that you might need to raise the 20 kill bar to make sure the matches go on long enough for everyone to feel like they accomplished something.

Sep 13, 2016 at 08:12 PM UTC 

How Soon™ will the beta have access to 8v8? Right now? with 2.0? before 2.0?

Sep 13, 2016 at 08:26 PM UTC 

Jawayne, I'd assume that for competitive purposes, there'd be some form of "clan" system, where you can get a full group of 8 players and face off against another group of 8. For casual games, having 4-7 people all together would utterly dominate, so I think it's fair that casual squads are limited to 3.

Also, I agree with Polarissb, maps may very well need an overhaul to support 8v8 battles, and will need more kills to win. Ships themselves may also need to be slightly buffed for health as well, because three more people shooting something is going to significantly decrease TTK. Possibly leave corvettes and artillery cruisers out of this, because they generally don't get engaged by the entire enemy team, but rather a few specialist anti-corvette / anti-artillery ships.

As for myself, I'm excited to see how this turns out. Not too sure about the fleet maintenance thing, but I'll reserve judgement until I see how it works.

A quick question (probably unrelated); I've had a few friends who have some interest in the game, but aren't happy with the "healthbar" damage model (coming from games like Robocraft, where parts can be shot off). Is the healthbar a permanent mechanic, or will the damage model be changed to something where systems like weapons and engines could be damaged when hit? I'm indifferent myself, but would like to be able to tell them something definitive (I've currently left it at saying that "the game's currently beta, and that may or may not be planned. I don't know").

Sep 13, 2016 at 09:54 PM UTC 

My guess is against crippling ships, as it would be a major, major change to the metagame. I'd also point out that in Robocraft your entire robot rebuilds after about 5 seconds of downtime. Something a little more likely (can't speak for the devs, of course) is damage areas, spots where the armor is stronger or weaker.

Sep 13, 2016 at 10:09 PM UTC 

Well, to be fair, ships in Dreadnought also fully repair themselves after leaving combat. Not as fast as Robocraft, but they still do it smile
In any case, I'm not saying to change it, just trying to get a definitive yes or no answer for my friends.

Sep 13, 2016 at 10:31 PM UTC 

Eh, just tell your friends it's a different kind of strategy. I've played both and I wouldn't say either system is clearly flawed.


Register or login to create a topic or post a reply.