Ok, I spoke with several of my friends over the weekend. The common complaint is that the Tier system unnecessarily segments the playerbase, and adds a lot of unneeded complexity. It also represents a shortcut towards playbalance that comes at the expense of depth.
Thanks for your feedback. I would be remiss if I did not say we are too far in development to simply drop the Progression 2.0 system. That being said, with beta such as it is, the community can help forge what the final product looks like with feedback such as this. I will pass this along to the appropriate teams.
I have a favor to ask of you and your crew. Hang out until you've gotten your hands on 2.0 and let me know what you think about the play. We're implementing some pretty spectacular systems to increase the excitement of the games, so I'd love to hear what you guys think after you've had a chance to touch it. Is that something you guys are willing to do?