Team Elimination is a horrible gamemode

Posted: //
Sept. 11, 2017, 9:04 a.m.

TE is obviously designed to be a competitive gamemode for organizsed teams. And it might be fun with those. I don't know. However, when this gamemode is applied to a random matchmaking system like in this game, it is just not very fun. There are a few major problems with this gamemode:

1) The time you spend losing and during which none of what you do matter is way to large. Rather often, you have a situation where one team is down two players and is obviously going to lose, but the game still takes forever. If you are on the losing team, you just can't do anything useful during this time. You can shoot at enemies, but because they will not die, it does not matter. You also don't get any rewards for doing this. Meanwhile, in Onslaught, you could spend that time killing stuff and getting rewards at the end of the game, even if you lose. Same for Deathmatch, you can pick off some random guys and get a few kills. But in TE, you just hang around, kind of go through the motions, and eventually lose while getting the same amount of points you would have gotten if you had just surrendered.

2) Time spent in Fighter Jets. Fighters are not fun. They have puny guns which don't do anything and even look anemic when being fired. It is like being a mosquito. You can slightly poke the guys in real ships, but it is pointless in 95% of the cases. And who would want to play mosquito simulator. I have spent all this time unlocking cool ships with the modules i like, i don't want to fly around in a tiny fighter without weapons.

3) The amazingly long, sluggish two blob standoff. Due to 2, nobody wants to take any risks. Because you don't only risk dying and putting your team back by a small bit, you risk dying and having to fly around in a fighter jet for 10 minutes while everyone else is still playing the game. So everyone blobs up with dreads and healers, shoot at each other, and nothing happens. Yes, you can break this. With an organized team. But with a random team you usually die if you try something smart, and have to be a fighter jet.

4) The gamemode simply doesn't work very well with people leaving and entering on the fly. Which isn't a problem in organized group play, but it is very much a problem in unorganized random play.

5) Due to all of the above, the gamemode is way less fun if you are in the losing team (And barely fun when you are winning), when compared to something like Onslaught. And since games are mostly decided by matchmaking as opposed to your individual actions, that is a big problem.

All of this wouldn't be a big problem if the time waiting for games wouldn't suddenly increase by 5-10 minutes if you don't click "Any".

I am only talking about the PC version. I have no idea about Playstation.

Posted: //
Sept. 11, 2017, 11:34 a.m.

Team Elimination isn't all that bad in my book, though there certainly is room in which it could be improved upon.

1) If the data supports this being the case for a large enough group of players, then I would suggest the devs consider a game mechanic which causes the pace of the TE match to accelerate as time goes on. This can be accomplished in any number of ways. Environmental damage could be added, (scaled to the max HP of each ship individually,) which would incentivize losing teams to lose faster. Ship weapons or abilities could be affected (buffed perhaps) by time in such a way that long drawn-out cat-and-mouse games are diminished in duration. It's no fun when there are 2 enemy corvettes who refuse to die.

2) The fighter jets were recently rebalanced, which means, I suspect, that they will not likely be changed again in the near future. If they are to be buffed, it may make them more fun to fly, but it would also directly negate my answer to point 1), since having powerful fighters on your side might keep your (losing) team in the fight much longer. If this keeps your entire team engaged and having fun longer, then I think the community at large will prefer this over having the game shortened into quick, sudden-death style matches.

3) It is possible that one or more of the developers once considered scaling the individual rewards for game events (like kills) by time spend in a match. For example, by giving out larger rewards to those who act fast and get the game flowing, and smaller rewards for those who sit and wait and hide for a while before contributing to the battle, the devs would solve your problem by incentivizing proactive play.
Personally, I am glad they have not implemented any such idea, since strategic play has always been the specified intent for Team Elimination, and not reckless glory-seeking. If you reward players for getting the battle started rapidly, then the players who chase that reward will quickly die, putting their teams at a significant disadvantage.
My first answer to this, then, is to have a Turtle Breaker build in my fleet whenever I que for 'Any' gamemode. T.B. builds include nuke-based loadouts, anti-healer, and anti-sniper ships.
My second answer is to use chat to communicate with your team what you plan on doing so hopefully they can work with you and get some maneuvers rolling.

My last point is that we need additional settings with which to control the gamemodes we que for. I don't like having to choose between just 1 option or opening up all the options. It would be far better if we could select, checkbox style, which gamemodes we want and let the Matchmaker do its magic within those lines. Some people would que for all gamemodes except TE, for example. I wouldn't do that, I like TE, but there are days when I am just really tired of Onslaught and want anything else.

Posted: //
Sept. 11, 2017, 12:02 p.m.

TBH, I don't mind it as much, but I do wish that the game mode selection were multiple choice. Basically a checkbox for each mode. That way whoever hates TE, could uncheck just that one, and still get a random one between Onslaught and TD. I think that would save many people a lot of grief.

Posted: //
Sept. 11, 2017, 12:06 p.m.

Well either plan to build a team, or have a build that doesn't rely on your team. I run a double nuke vindicta which has, on two occasions won the game by killing 3-4 ships in one go. It annihilates stall bàlls

Posted: //
Sept. 11, 2017, 12:08 p.m.

THAT said, don't be quick to discount the jets. I've been in games where a swarm of 6 jets killed the last healer of the opposition, or an arty or both. Sure, each of them does diddly except interrupt your auto-heal, but half a dozen of diddly can still amount to something when you can't auto-heal.

Conversely I've actually been in a game where it was 1 player vs 5 left, and the former actually won. Why because it was a dread with a LOT of damage mitigation, and 7 heal jets healing it continuously. Sure, it's not much healing each, but when you can block most damage AND get more energy for the shields when healed, 7 of them can keep you afloat for a few minutes.

So basically don't be so quick to throw up your hands and surrender. If you can still fight, then fight anyway.

If nothing else, allfather Odin will surely notice. Or Bix. That works too smile

Posted: //
Sept. 11, 2017, 12:37 p.m.

Heck, I won a match where I was left with my Aion against a Vindicta and a Voronez, and we won! Nuked the Vindi and kept fighters at bay with Tesla Pods, and hid under a platform. The fighters did the rest.

TE is a game-mode that you love, or hate. It's got its moments, and it's either a very good match if both teams know what they're doing, or it's a massacre that is over in 10 minutes. But even in a latter situation, I managed to kill a ship or two with a Tac, so don't give up too soon.

-We do not go gentle into that good night- -Rage, rage against the dying of the light-

Posted: //
Sept. 11, 2017, 4:14 p.m.

Team Elimination is certainly a mode that shines when you have a solid team that works together. I've had matches that were a wash, and some that were actually pretty memorable and tense. It just all really depends.

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Posted: //
Sept. 11, 2017, 7:35 p.m.

DN_MiguelItUp#0468 posted (#post-142600)

Team Elimination is certainly a mode that shines when you have a solid team that works together. I've had matches that were a wash, and some that were actually pretty memorable and tense. It just all really depends.

I hate TE through and through, despite doing pretty good in it. Most of the time people just turtle behind a wall, and I will go over it, snipe out the healer, armor up and go back. If my healer can keep up with me, we win, else, we lose. Same scenario every time.

"I am the law, I am the justice!" - Captain Nemo

Posted: //
Sept. 11, 2017, 9:05 p.m.

Only played this mode twice but found the same problems.
First game i came in as a fighter jet ( i guess because someone dced after they died)
Second time i got into one of the matches and died i ended up just leaving the game because it was so boring to hang around and get 1 shot every respawn that puts you right back infront of 3 enemies.

Posted: //
Sept. 11, 2017, 11:13 p.m.

Fighters are almost useless in an offensive role, but can quite useful in a support role

The single best thing you can do in a fighter is prevent an enemy from recharging his health and energy by shooting him at least once every six seconds. Other useful things to do is destroy the enemy heal pods or use the fighter that turns you into a anti-missile battery and help with defense. Even shooting your tiny missiles might cause someone to fire up and waste an anti missile module activation.

Lost but making good time.

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