FORUMS


why this game is not on steam?



Posted: //
Oct. 7, 2017, 10:05 a.m.


Updated //
Oct. 7, 2017, 10:05 a.m.

probably the company don't want to face bad reviews? for the bad balance, queue problems etc.

saying the game is progressing very well or players all like it is not trust worthy, we can't see a honestly overall evaluation from players now.


Posted: //
Oct. 7, 2017, 9:03 p.m.



The game is still in beta,and to be honest who cares about steam launcher?


"The First Of His Name"


Posted: //
Oct. 9, 2017, 5:10 a.m.



Well it can't do much worse the No Man's Sky did when it first launched so I say go for it just label it as Beta or Early Access or something it's a great game just a little buggy and grindy, maybe missing a few features but what beta/ early access games have the their features done?


<-Memento Mori->


Posted: //
Oct. 9, 2017, 10:48 a.m.



As Odin has pointed out, we are still very much in beta. This means that Dreadnought is not a final product in any way. There are plans for more content, tweaks, and improvements as we march towards the next transition in the development phase. Not being on the Steam launcher was an internal decision made by our team. I, unfortunately, don't have EXACT information revolving around it. However, I can say that I feel using our own internal launcher just makes the process easier for updating, tracking, hotfixing, and then some.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Oct. 10, 2017, 1:59 p.m.



one would think, if a game was suffering from player shortages and you were filling spots with AI bots a solution would be to advertise as much as possible to get more players, steam would be a good way to do that. if you have player shortages now, your going to have them later on and much worse as the game gets older.

honestly when is any game ever actually finished now days? all you do is remove the "open beta" stamp and just called it dreadnought and throw it on steam. done deal, if indie game developers can be on steam why can't dreadnought?


Posted: //
Oct. 10, 2017, 2:47 p.m.


Updated //
Oct. 10, 2017, 2:49 p.m.

Shazbot1#1608 posted (#post-152358)

one would think, if a game was suffering from player shortages and you were filling spots with AI bots a solution would be to advertise as much as possible to get more players, steam would be a good way to do that. if you have player shortages now, your going to have them later on and much worse as the game gets older.

honestly when is any game ever actually finished now days? all you do is remove the "open beta" stamp and just called it dreadnought and throw it on steam. done deal, if indie game developers can be on steam why can't dreadnought?

AI players were something we had planned for a long while, it wasn't the result of player traffic at all. Just merely putting Dreadnought on Steam wouldn't fix everything. A lot of work would need to be done to prepare for a transition such as that, especially on the backend.

Just because other indie game developers do it doesn't mean everyone else should or would want to. Which is why our teams don't want to jump from beta to release when in fact, it's not true. There are internal goals that we want to accomplish before we say we're out of the beta phase. Well, and of course we want Dreadnought to be in the best shape possible when we do so.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Oct. 12, 2017, 11:05 a.m.



One big reason not to put your game on steam is that Valve will take a % of anything you game makes from being on steam, weather it be from in game cash shop, to DLC. That was one of the reasons EA went and did Origin, and other MMO's have stayed away from steam. Sure steam has a Big user base, but that would not translate into more players. Sure you may get some, but how many more would you get? Would that off set the loss of revenue that Vale would take a cut of? I play plenty of games that are no on steam, and when people ask why it's not on steam, the Devs all say it's because they don't want to pay Valve. With that said most of these game are well established, and are not afraid to advertise there games.


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Posted: //
Oct. 12, 2017, 3:37 p.m.



DN_MiguelItUp#0468 posted (#post-152397)

Shazbot1#1608 posted (#post-152358)

one would think, if a game was suffering from player shortages and you were filling spots with AI bots a solution would be to advertise as much as possible to get more players, steam would be a good way to do that. if you have player shortages now, your going to have them later on and much worse as the game gets older.

honestly when is any game ever actually finished now days? all you do is remove the "open beta" stamp and just called it dreadnought and throw it on steam. done deal, if indie game developers can be on steam why can't dreadnought?

AI players were something we had planned for a long while, it wasn't the result of player traffic at all. Just merely putting Dreadnought on Steam wouldn't fix everything. A lot of work would need to be done to prepare for a transition such as that, especially on the backend.

Just because other indie game developers do it doesn't mean everyone else should or would want to. Which is why our teams don't want to jump from beta to release when in fact, it's not true. There are internal goals that we want to accomplish before we say we're out of the beta phase. Well, and of course we want Dreadnought to be in the best shape possible when we do so.

i will agree, this game being on steam as is wouldn't "fix" low player number problem, probably temporarily help at most. people want balanced games, dreadnought is not balanced, on purpose, people are smart enough to see it and the prices you guys ask for stuff compared to your competition on the market isn't good value.

i think the owners of dreadnought definition "best shape possible" that is way way way different then the paying customer. what is fun for you guys doesn't seem to be fun for everyone else. number of people playing the game says it all. knowing that, are the goals going to bring more people in, keep them the same or discourage more people to walk away? right now the plan seems to be turning more people away then attracting them, would you agree?


Posted: //
Oct. 18, 2017, 8:54 p.m.


Updated //
Oct. 18, 2017, 8:57 p.m.

DN_MiguelItUp#0468 posted (#post-151862)

As Odin has pointed out, we are still very much in beta. This means that Dreadnought is not a final product in any way. There are plans for more content, tweaks, and improvements as we march towards the next transition in the development phase. Not being on the Steam launcher was an internal decision made by our team. I, unfortunately, don't have EXACT information revolving around it. However, I can say that I feel using our own internal launcher just makes the process easier for updating, tracking, hotfixing, and then some.


one tip about player numbers and internal decision:

Nowadays, if your don't earn Chinese money, then you can't earn real big money.

And Chinese players have huge problems to notice new games if it's neither on STEAM nor published by big companies like Microsoft/EA/UBI/Activation Blizzard/Bethesda and those Japanese ones. Your company is not on their spot. So you need to get on STEAM sooner or later.

hopefully sooner, since game getting old, ideas getting old, and new amazing games jumping out everyday.
but that's your choice. Who am I suppose to say? I just know nothing like John Snow. smile


Posted: //
Oct. 18, 2017, 9:01 p.m.



Of cause you can have a local company to publish it in China. But Chinese gamer love STEAM, they hate their local publishers.

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