stasis ammo, this needs to be nerf'ed or changed. the group of people using this (you know who you are) clearly show this thing is a game breaker. 1-3 people equipped with stasis ammo pretty much get a free victory. it's only a matter of time before everyone equips it out of necessity.
i know it says 75% movement reduction but its more like 95%, if a vet gets hit with it they can't move, when i would think they would be slowed to destroyer speed or maybe dread speed. if my destroyer gets hit i can't move an inch. 3 people doing this renders the other team helpless.
i would suggest 20-25% movement reduction and only for somewhere around 5 seconds refreshed per shot, not 30!!!!! like i said. if it's left as is, everyone will equip it as a necessity instead, i know i'm gunna!
tactical pods and offensive pods in general, i'm not speaking to their level of effectiveness or time duration. i'm speaking to the fact you CANT blow them up! these need to be made target-able and take damage. as a vet... tractor beam pod is a guaranteed death because you can't blow it up, same with all the other pods that do damage, it's free kills and damage to who ever places them without fear or consequence for using them. pods need a small hp bar, like assault ships, so pilots smart enough to see them can counter them, right now the only counter is stay away. a group of people well coordinated using the same tech mods show this stuff to be broken when they all do it at the same time. 2 tact healers should not be able to fend and defeat a group 4 DPS ships.
tractor beams.... there is no counter to this, it's range is apparently half the map and can go through walls. i think if a person has energy, extra thrust, afterburner, evasive maneuver, blink, dive anything other than normal movement should break the tractor beam, same with the pod. right now nothing can stop it. it's range needs to be capped somewhere and LOS capped as well.