Update on the Dreadnought Release Window

Posted: //
July 30, 2015, 1:22 p.m.

Greetings and salutations captains,

Before we get down to business we want to take a moment to thank each and every one of you for your ongoing and overwhelming support for this game and it's amazing community. Without you there would be no Dreadnought, so from the bottom of our hearts THANK YOU!

Let’s get down to it shall we?

We are just as excited as you are to get you in the game. But we also want this game to live up to its full potential. You deserve the best game that we can make, and we want our baby to shine when it sees the light of day.

Based on this, we have decided to give the game a bit more time. Polish it, balance it, optimize it even more, so Dreadnought becomes the game we all want it to be and that you want to play for a long time with us. In particular, we’re focused on improving player progression, UI, the experience of introducing new players to the game, and general “quality of life” changes.

As Dreadnought is a special breed of game, this process will take more time than we initially hoped for. As it currently stands, multiple phases of the closed alpha for Dreadnought will be starting in Fall of 2015 followed by a closed beta that is projected to start in early 2016. Some of you will be able to participate in these phases (make sure you’re signed up: ) and we look forward to receiving your feedback. After we crunch the data and iterate on what we’ve learned from previous phases, we will be opening the hangar doors and launching into open beta! We will do everything in our power to make this happen and if things change, we only have your best interests in mind.

In the meantime, we will continue to engage with you on streams and ask you to please continue joining in discussions on the forums, commenting on Facebook, Reddit, and tweeting at us on Twitter. Expect to see a shipload of information about ships, maps, and more as we get nearer to closed beta!

Again - thank you for supporting us. Your enthusiasm during tradeshows, on the forums and all the other communication channels is what keeps us going.

Cheers and salute,

The Dreadnought Team

Posted: //
July 30, 2015, 1:27 p.m.

That's what we like to hear! Thanks Drakane can't wait!

Dreadnought Reddit - Moderator Dreadnought Discord Server - Admin

Posted: //
July 30, 2015, 1:29 p.m.

Yuss! cant wait!

Posted: //
July 30, 2015, 1:31 p.m.

I understand. ..I really do. I just was hoping for better news.

Patience wins the war.

“His heart was mailed with oak and triple brass who first committed a frail ship to the wild seas.”
Black Widows

Posted: //
July 30, 2015, 2 p.m.

Oh yeah, thanks for the update Drakane cant wait to see some more progress on the game

"Do, or do not there is no try."
"Fear nothing.. Attack everything."
-Eric Berry

Posted: //
July 30, 2015, 2:06 p.m.

These are wonderful news! keep up the good work!

Posted: //
July 30, 2015, 2:06 p.m.

Yiiipy!! Some good news. I can't wait for the Alpha.

How will alpha participants be selected?

Posted: //
July 30, 2015, 2:15 p.m.

I've been itching for more time with this game since PAX Prime 2014. Glad to hear it's getting closer. Also, just curious, who at YAGER should I address my bribe for Alpha to?

Posted: //
July 30, 2015, 2:24 p.m.

Love that commitment to quality and I hope to see you guys at PAX Prime this year.

Round hips sink ships!

Posted: //
July 30, 2015, 4:01 p.m.

Well, obviously disappointed that 'next week' wasn't the answer (grin), but can only keep my fingers crossed for Alpha - it's probably the game I'm most excited for.

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